SdfEntityCreator.hh File Reference
#include <memory>#include <sdf/Actor.hh>#include <sdf/Collision.hh>#include <sdf/Gui.hh>#include <sdf/Joint.hh>#include <sdf/Light.hh>#include <sdf/Link.hh>#include <sdf/Model.hh>#include <sdf/ParticleEmitter.hh>#include <sdf/Physics.hh>#include <sdf/Projector.hh>#include <sdf/Sensor.hh>#include <sdf/Visual.hh>#include <sdf/World.hh>#include <gz/sim/Entity.hh>#include <gz/sim/EntityComponentManager.hh>#include <gz/sim/EventManager.hh>#include <gz/sim/Types.hh>Go to the source code of this file.
Classes | |
| class | SdfEntityCreator |
| Provides convenient functions to spawn entities and load their plugins from SDF elements, to remove them, and to change their hierarchy. More... | |
Namespaces | |
| namespace | gz |
| This library is part of the Gazebo project. | |
| namespace | gz::sim |
| Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |