Scene3D.hh File Reference
#include <gz/msgs/boolean.pb.h>
#include <gz/msgs/gui_camera.pb.h>
#include <gz/msgs/stringmsg.pb.h>
#include <gz/msgs/vector3d.pb.h>
#include <gz/msgs/video_record.pb.h>
#include <string>
#include <memory>
#include <mutex>
#include <sdf/Root.hh>
#include <gz/math/Color.hh>
#include <gz/math/Pose3.hh>
#include <gz/math/Vector2.hh>
#include <gz/math/Vector3.hh>
#include <gz/common/MouseEvent.hh>
#include <gz/common/KeyEvent.hh>
#include <gz/rendering/Camera.hh>
#include <gz/sim/gui/GuiSystem.hh>
#include "gz/gui/qt.h"
Go to the source code of this file.
Classes | |
class | IgnRenderer |
Ign-rendering renderer. All ign-rendering calls should be performed inside this class as it makes sure that opengl calls in the underlying render engine do not interfere with QtQuick's opengl render operations. The main Render function will render to an offscreen texture and notify via signal and slots when it's ready to be displayed. More... | |
class | RenderThread |
Rendering thread. More... | |
class | RenderWindowItem |
A QQUickItem that manages the render window. More... | |
class | Scene3D |
Creates an ignition rendering scene and user camera. It is possible to orbit the camera around the scene with the mouse. Use other plugins to manage objects in the scene. More... | |
class | TextureNode |
Texture node for displaying the render texture from ign-renderer. More... | |
Namespaces | |
ignition | |
This library is part of the Ignition Robotics project. | |
ignition::gazebo | |
Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |