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17 #ifndef GZ_GAZEBO_MARKERMANAGER_HH_
18 #define GZ_GAZEBO_MARKERMANAGER_HH_
23 #include <gz/sim/config.hh>
24 #include <gz/sim/rendering/Export.hh>
26 #include "gz/rendering/RenderTypes.hh"
32 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
34 class MarkerManagerPrivate;
48 public:
void SetSimTime(
const std::chrono::steady_clock::duration &_time);
52 public:
void SetScene(rendering::ScenePtr _scene);
56 public: rendering::ScenePtr
Scene()
const;
59 public:
void Update();
64 public:
bool Init(
const gz::rendering::ScenePtr &_scene);
This library is part of the Ignition Robotics project.
Creates, deletes, and maintains marker visuals. Only the Scene class should instantiate and use this ...
Definition: gz/sim/rendering/MarkerManager.hh:38
Component< sdf::Scene, class SceneTag, serializers::SceneSerializer > Scene
This component holds scene properties of the world.
Definition: gz/sim/components/Scene.hh:45