Gazebo Gazebo

API Reference

6.18.0
JointStatePublisher.hh
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4  * Licensed under the Apache License, Version 2.0 (the "License");
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17 
18 #ifndef GZ_GAZEBO_SYSTEMS_STATE_PUBLISHER_HH_
19 #define GZ_GAZEBO_SYSTEMS_STATE_PUBLISHER_HH_
20 
21 #include <memory>
22 #include <set>
23 #include <string>
24 #include <chrono>
25 #include <gz/sim/Model.hh>
26 #include <gz/transport/Node.hh>
27 #include <gz/sim/System.hh>
28 
29 namespace ignition
30 {
31 namespace gazebo
32 {
33 // Inline bracket to help doxygen filtering.
34 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
35 namespace systems
36 {
58  : public System,
59  public ISystemConfigure,
60  public ISystemPostUpdate
61  {
64 
66  public: ~JointStatePublisher() override = default;
67 
68  // Documentation inherited
69  public: void Configure(const Entity &_entity,
71  EntityComponentManager &_ecm, EventManager &) override;
72 
73  // Documentation inherited
74  public: void PostUpdate(const UpdateInfo &_info,
75  const EntityComponentManager &_ecm) final;
76 
80  private: void CreateComponents(EntityComponentManager &_ecm,
81  gz::sim::Entity _joint);
82 
84  private: Model model;
85 
87  private: transport::Node node;
88 
91 
93  private: std::set<Entity> joints;
94 
96  private: std::string topic;
97 
99  private: std::chrono::steady_clock::duration updatePeriod{0};
100 
102  private: std::chrono::steady_clock::duration lastUpdateTime{0};
103  };
104  }
105 }
106 }
107 }
108 
109 #endif
The EntityComponentManager constructs, deletes, and returns components and entities....
Definition: gz/sim/EntityComponentManager.hh:67
The EventManager is used to send/receive notifications of simulator events.
Definition: gz/sim/EventManager.hh:55
Interface for a system that implements optional configuration.
Definition: gz/sim/System.hh:90
Interface for a system that uses the PostUpdate phase.
Definition: gz/sim/System.hh:135
This class provides wrappers around entities and components which are more convenient and straight-fo...
Definition: gz/sim/Model.hh:60
Base class for a System.
Definition: gz/sim/System.hh:76
The JointStatePub system publishes state information for a model. The published message type is gz::m...
Definition: JointStatePublisher.hh:61
void PostUpdate(const UpdateInfo &_info, const EntityComponentManager &_ecm) final
void Configure(const Entity &_entity, const std::shared_ptr< const sdf::Element > &, EntityComponentManager &_ecm, EventManager &) override
Configure the system.
~JointStatePublisher() override=default
Destructor.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light....
Definition: gz/sim/Entity.hh:58
This library is part of the Gazebo project.
Definition: gz/sim/Actor.hh:34
Information passed to systems on the update callback.
Definition: include/gz/sim/Types.hh:39