JointStatePublisher.hh
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The EntityComponentManager constructs, deletes, and returns components and entities....
Definition: gz/sim/EntityComponentManager.hh:67
The EventManager is used to send/receive notifications of simulator events.
Definition: gz/sim/EventManager.hh:55
Interface for a system that implements optional configuration.
Definition: gz/sim/System.hh:90
Interface for a system that uses the PostUpdate phase.
Definition: gz/sim/System.hh:135
This class provides wrappers around entities and components which are more convenient and straight-fo...
Definition: gz/sim/Model.hh:60
The JointStatePub system publishes state information for a model. The published message type is gz::m...
Definition: JointStatePublisher.hh:61
void PostUpdate(const UpdateInfo &_info, const EntityComponentManager &_ecm) final
void Configure(const Entity &_entity, const std::shared_ptr< const sdf::Element > &, EntityComponentManager &_ecm, EventManager &) override
Configure the system.
JointStatePublisher()
Constructor.
~JointStatePublisher() override=default
Destructor.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light....
Definition: gz/sim/Entity.hh:58
Information passed to systems on the update callback.
Definition: include/gz/sim/Types.hh:39