Gazebo Sim

API Reference

7.7.0
TrajectoryFollower.hh
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1 /*
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4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
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13  * See the License for the specific language governing permissions and
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17 #ifndef GZ_SIM_SYSTEMS_TRAJECTORYFOLLOWER_HH_
18 #define GZ_SIM_SYSTEMS_TRAJECTORYFOLLOWER_HH_
19 
20 #include <gz/sim/System.hh>
21 #include <memory>
22 
23 namespace gz
24 {
25 namespace sim
26 {
27 // Inline bracket to help doxygen filtering.
28 inline namespace GZ_SIM_VERSION_NAMESPACE {
29 namespace systems
30 {
31  // Forward declaration
32  class TrajectoryFollowerPrivate;
33 
91  // <plugin
92  // filename="gz-sim-trajectory-follower-system"
93  // name="gz::sim::systems::TrajectoryFollower">
94  // <link_name>base_link</link_name>
95  // <loop>true</loop>
96  // <waypoints>
97  // <waypoint>25 0</waypoint>
98  // <waypoint>15 0</waypoint>
99  // </waypoints>
100  // </plugin>
101  // <plugin
102  // filename="gz-sim-trajectory-follower-system"
103  // name="gz::sim::systems::TrajectoryFollower">
104  // <link_name>base_link</link_name>
105  // <loop>true</loop>
106  // <line>
107  // <direction>0</direction>
108  // <length>5</length>
109  // </line>
110  // </plugin>
111  // <plugin
112  // filename="gz-sim-trajectory-follower-system"
113  // name="gz::sim::systems::TrajectoryFollower">
114  // <link_name>base_link</link_name>
115  // <loop>true</loop>
116  // <circle>
117  // <radius>2</radius>
118  // </circle>
119  // </plugin>
121  : public System,
122  public ISystemConfigure,
123  public ISystemPreUpdate
124  {
126  public: TrajectoryFollower();
127 
129  public: ~TrajectoryFollower() override = default;
130 
131  // Documentation inherited
132  public: void Configure(const Entity &_entity,
135  EventManager &_eventMgr) override;
136 
137  // Documentation inherited
138  public: void PreUpdate(
139  const gz::sim::UpdateInfo &_info,
140  gz::sim::EntityComponentManager &_ecm) override;
141 
146  public: bool IsEnabled(Entity _entity,
147  const EntityComponentManager &_ecm) const;
148 
151  };
152  }
153 }
154 }
155 }
156 
157 #endif