gz/sim/Events.hh File Reference
#include <sdf/Element.hh>
#include <sdf/Plugin.hh>
#include <gz/common/Event.hh>
#include "gz/sim/config.hh"
#include "gz/sim/Entity.hh"
Go to the source code of this file.
Namespaces | |
gz | |
This library is part of the Gazebo project. | |
gz::sim | |
Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |
gz::sim::events | |
Namespace for all events. Refer to the EventManager class for more information about events. | |
Typedefs | |
using | LoadPlugins = common::EventT< void(Entity, sdf::ElementPtr), struct LoadPluginsTag > |
Please use the LoadSdfPlugins event. The LoadPlugins event is deprecrated in Gazebo 7 (Garden). Also make sure to connect to only LoadSdfPlugins or LoadPlugins, and not both events. More... | |
using | LoadSdfPlugins = common::EventT< void(Entity, sdf::Plugins), struct LoadPluginsTag > |
Event used to load plugins for an entity into simulation. Pass in the entity which will own the plugins, and an SDF element for the entity, which may contain multiple <plugin> tags. Makre sure that you don't also connect to the LoadPlugins event. More... | |
using | Pause = gz::common::EventT< void(bool), struct PauseTag > |
The pause event can be used to pause or unpause simulation. Emit a value of true to pause simulation, and emit a value of false to unpause simulation. More... | |
using | Stop = gz::common::EventT< void(void), struct StopTag > |
The stop event can be used to terminate simulation. Emit this signal to terminate an active simulation. More... | |