gz/sim/components/Recreate.hh File Reference
#include <gz/sim/components/Factory.hh>
#include <gz/sim/components/Component.hh>
#include <gz/sim/config.hh>
Go to the source code of this file.
Namespaces | |
gz | |
This library is part of the Gazebo project. | |
gz::sim | |
Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |
gz::sim::components | |
Components represent data, such as position information. An Entity usually has one or more associated components. | |
Typedefs | |
using | Recreate = Component< NoData, class RecreateTag > |
A component that identifies an entity needs to be recreated. Currently, only Models will be processed for recreation by the SimulationRunner in the ProcessRecreateEntitiesRemove and ProcessRecreateEntitiesCreate functions. More... | |