Gazebo Sim

API Reference

7.7.0
gz/sim/rendering/SceneManager.hh File Reference
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include <sdf/Geometry.hh>
#include <sdf/Actor.hh>
#include <sdf/Joint.hh>
#include <sdf/Light.hh>
#include <sdf/Link.hh>
#include <sdf/Material.hh>
#include <sdf/Model.hh>
#include <sdf/Visual.hh>
#include <gz/common/KeyFrame.hh>
#include <gz/common/Animation.hh>
#include <gz/common/graphics/Types.hh>
#include <gz/math/Inertial.hh>
#include <gz/math/Matrix4.hh>
#include <gz/math/Pose3.hh>
#include <gz/math/SphericalCoordinates.hh>
#include <gz/math/Vector3.hh>
#include <gz/msgs/particle_emitter.pb.h>
#include <gz/rendering/RenderTypes.hh>
#include <gz/sim/config.hh>
#include <gz/sim/Entity.hh>
#include <gz/sim/rendering/Export.hh>

Go to the source code of this file.

Classes

class  AnimationUpdateData
 Data structure for updating skeleton animations. More...
 
class  SceneManager
 Scene manager class for loading and managing objects in the scene. More...
 

Namespaces

 gz
 This library is part of the Gazebo project.
 
 gz::sim
 Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation.