Recreate.hh File Reference
#include <gz/sim/components/Factory.hh>#include <gz/sim/components/Component.hh>#include <gz/sim/config.hh>Go to the source code of this file.
Namespaces | |
| gz | |
| This library is part of the Gazebo project. | |
| gz::sim | |
| Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |
| gz::sim::components | |
| Components represent data, such as position information. An Entity usually has one or more associated components. | |
Typedefs | |
| using | Recreate = Component< NoData, class RecreateTag > |
| A component that identifies an entity needs to be recreated. Currently, only Models will be processed for recreation by the SimulationRunner in the ProcessRecreateEntitiesRemove and ProcessRecreateEntitiesCreate functions. More... | |