ColladaWorldExporter Class Referencefinal
A plugin that exports a world to a mesh. When loaded the plugin will dump a mesh containing all the models in the world to the current directory. More...
#include <ColladaWorldExporter.hh>
Public Member Functions | |
ColladaWorldExporter () | |
Constructor. More... | |
~ColladaWorldExporter () final | |
Destructor. More... | |
void | PostUpdate (const UpdateInfo &_info, const EntityComponentManager &_ecm) |
Public Member Functions inherited from System | |
System ()=default | |
Constructor. More... | |
virtual | ~System ()=default |
Destructor. More... | |
Additional Inherited Members | |
Public Types inherited from System | |
using | PriorityType = int32_t |
Signed integer type used for specifying priority of the execution order of PreUpdate and Update phases. More... | |
Static Public Attributes inherited from System | |
constexpr static PriorityType | kDefaultPriority = {0} |
Default priority value for execution order of the PreUpdate and Update phases. More... | |
constexpr static std::string_view | kPriorityElementName |
Name of the XML element from which the priority value will be parsed. More... | |
Detailed Description
A plugin that exports a world to a mesh. When loaded the plugin will dump a mesh containing all the models in the world to the current directory.
Constructor & Destructor Documentation
◆ ColladaWorldExporter()
Constructor.
◆ ~ColladaWorldExporter()
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final |
Destructor.
Member Function Documentation
◆ PostUpdate()
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virtual |
Implements ISystemPostUpdate.
The documentation for this class was generated from the following file: