Gazebo Sim

API Reference

8.7.0
ColladaWorldExporter Class Referencefinal

A plugin that exports a world to a mesh. When loaded the plugin will dump a mesh containing all the models in the world to the current directory. More...

#include <ColladaWorldExporter.hh>

Public Member Functions

 ColladaWorldExporter ()
 Constructor. More...
 
 ~ColladaWorldExporter () final
 Destructor. More...
 
void PostUpdate (const UpdateInfo &_info, const EntityComponentManager &_ecm)
 
- Public Member Functions inherited from System
 System ()=default
 Constructor. More...
 
virtual ~System ()=default
 Destructor. More...
 

Additional Inherited Members

- Public Types inherited from System
using PriorityType = int32_t
 Signed integer type used for specifying priority of the execution order of PreUpdate and Update phases. More...
 
- Static Public Attributes inherited from System
constexpr static PriorityType kDefaultPriority = {0}
 Default priority value for execution order of the PreUpdate and Update phases. More...
 
constexpr static std::string_view kPriorityElementName
 Name of the XML element from which the priority value will be parsed. More...
 

Detailed Description

A plugin that exports a world to a mesh. When loaded the plugin will dump a mesh containing all the models in the world to the current directory.

Constructor & Destructor Documentation

◆ ColladaWorldExporter()

Constructor.

◆ ~ColladaWorldExporter()

Destructor.

Member Function Documentation

◆ PostUpdate()

void PostUpdate ( const UpdateInfo _info,
const EntityComponentManager _ecm 
)
virtual

Implements ISystemPostUpdate.


The documentation for this class was generated from the following file: