Handles the playback of Gazebo Transport topics. This class allows you to manage a log playback once it has started. You must hang onto the PlaybackHandle or else the playback will end early. More...
#include <Playback.hh>
Public Member Functions | |
~PlaybackHandle () | |
Destructor. More... | |
std::chrono::nanoseconds | CurrentTime () const |
Gets current time of the log being played. More... | |
std::chrono::nanoseconds | EndTime () const |
Gets end time of the log being played. More... | |
bool | Finished () const |
Check if this playback is finished. More... | |
bool | IsPaused () const |
Check pause status. More... | |
void | Pause () |
Pauses the playback. More... | |
void | Resume () |
Unpauses the playback. More... | |
void | Seek (const std::chrono::nanoseconds &_newElapsedTime) |
Jump current playback time to a specific elapsed time. More... | |
std::chrono::nanoseconds | StartTime () const |
Gets start time of the log being played. More... | |
void | Step (const std::chrono::nanoseconds &_stepDuration) |
Step the playback by a given amount of nanoseconds. More... | |
void | Stop () |
Stop playing messages. More... | |
void | WaitUntilFinished () |
Block until playback runs out of messages to publish. More... | |
Detailed Description
Handles the playback of Gazebo Transport topics. This class allows you to manage a log playback once it has started. You must hang onto the PlaybackHandle or else the playback will end early.
Responsibilities: time keeping, multiple thread safety, publishing data to topics, and stopping playback.
Constructor & Destructor Documentation
◆ ~PlaybackHandle()
~PlaybackHandle | ( | ) |
Destructor.
Member Function Documentation
◆ CurrentTime()
std::chrono::nanoseconds CurrentTime | ( | ) | const |
Gets current time of the log being played.
- Returns
- current time of the log playback, in nanoseconds
◆ EndTime()
std::chrono::nanoseconds EndTime | ( | ) | const |
Gets end time of the log being played.
- Returns
- end time of the log, in nanoseconds
◆ Finished()
bool Finished | ( | ) | const |
Check if this playback is finished.
- Returns
- true if all messages have finished playing; false otherwise.
◆ IsPaused()
bool IsPaused | ( | ) | const |
Check pause status.
◆ Pause()
void Pause | ( | ) |
Pauses the playback.
◆ Resume()
void Resume | ( | ) |
Unpauses the playback.
◆ Seek()
void Seek | ( | const std::chrono::nanoseconds & | _newElapsedTime | ) |
Jump current playback time to a specific elapsed time.
- Parameters
-
[in] _newElapsedTime Elapsed time at which playback will jump
◆ StartTime()
std::chrono::nanoseconds StartTime | ( | ) | const |
Gets start time of the log being played.
- Returns
- start time of the log, in nanoseconds
◆ Step()
void Step | ( | const std::chrono::nanoseconds & | _stepDuration | ) |
Step the playback by a given amount of nanoseconds.
- Precondition
- Playback must be previously paused
- Parameters
-
[in] _stepDuration Length of the step in nanoseconds
◆ Stop()
void Stop | ( | ) |
Stop playing messages.
◆ WaitUntilFinished()
void WaitUntilFinished | ( | ) |
Block until playback runs out of messages to publish.
The documentation for this class was generated from the following file: