Gazebo Common

API Reference

6.0.0~pre2
MeshManager.hh File Reference
#include <map>
#include <utility>
#include <string>
#include <vector>
#include <memory>
#include <gz/math/Plane.hh>
#include <gz/math/Matrix3.hh>
#include <gz/math/Matrix4.hh>
#include <gz/math/Vector2.hh>
#include <gz/math/Vector3.hh>
#include <gz/math/Pose3.hh>
#include <gz/utils/ImplPtr.hh>
#include <gz/common/graphics/Types.hh>
#include <gz/common/SingletonT.hh>
#include <gz/common/graphics/Export.hh>

Go to the source code of this file.

Classes

class  MeshManager
 Maintains and manages all meshes. Supported mesh formats are STL (STLA, STLB), COLLADA, OBJ, GLTF (GLB) and FBX. By default only GLTF and FBX are loaded using assimp loader, however if GZ_MESH_FORCE_ASSIMP environment variable is set, then MeshManager will use assimp loader for all supported mesh formats. More...
 

Namespaces

namespace  gz
 Forward declarations for the common classes.
 
namespace  gz::common