gz/sim/components/Light.hh File Reference
#include <gz/msgs/light.pb.h>#include <sdf/Light.hh>#include <gz/sim/components/Factory.hh>#include <gz/sim/components/Component.hh>#include <gz/sim/components/Serialization.hh>#include <gz/sim/Conversions.hh>#include <gz/sim/config.hh>Go to the source code of this file.
Namespaces | |
| ignition | |
| This library is part of the Ignition Robotics project. | |
| ignition::gazebo | |
| Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |
| ignition::gazebo::components | |
| Components represent data, such as position information. An Entity usually has one or more associated components. | |
| ignition::gazebo::serializers | |
| A Serializer class is used to serialize and deserialize a component. It is passed in as the third template parameter to components::Component. Eg. | |
Typedefs | |
| using | Light = Component< sdf::Light, class LightTag, serializers::LightSerializer > |
| This component contains light source information. For more information on lights, see SDF's Light element. More... | |
| using | LightSerializer = serializers::ComponentToMsgSerializer< sdf::Light, msgs::Light > |