Gazebo Gazebo

API Reference

3.15.2
gz/sim/components/LinearVelocityCmd.hh
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1 /*
2  * Copyright (C) 2020 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
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13  * See the License for the specific language governing permissions and
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15  *
16  */
17 #ifndef GZ_GAZEBO_COMPONENTS_LINEARVELOCITYCMD_HH_
18 #define GZ_GAZEBO_COMPONENTS_LINEARVELOCITYCMD_HH_
19 
20 #include <gz/math/Vector3.hh>
21 
22 #include <gz/sim/config.hh>
23 
26 
27 namespace ignition
28 {
29 namespace gazebo
30 {
31 // Inline bracket to help doxygen filtering.
32 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
33 namespace components
34 {
35  // \brief A component type that contains the commanded linear velocity of an
38  using LinearVelocityCmd = Component<
39  math::Vector3d, class LinearVelocityCmdTag>;
41  "ign_gazebo_components.LinearVelocityCmd", LinearVelocityCmd)
42 
43 
44  using WorldLinearVelocityCmd =
49  "ign_gazebo_components.WorldLinearVelocityCmd", WorldLinearVelocityCmd)
50 }
51 }
52 }
53 }
54 
55 #endif
This library is part of the Ignition Robotics project.
#define IGN_GAZEBO_REGISTER_COMPONENT(_compType, _classname)
Static component registration macro.
Definition: gz/sim/components/Factory.hh:331
IGN_GAZEBO_REGISTER_COMPONENT("ign_gazebo_components.AngularAcceleration", AngularAcceleration) using WorldAngularAcceleration
A component type that contains angular acceleration of an entity in the world frame represented by gz...
Component< math::Vector3d, class LinearVelocityCmdTag > LinearVelocityCmd
Definition: gz/sim/components/LinearVelocityCmd.hh:39
A component type that wraps any data type. The intention is for this class to be used to create simpl...
Definition: gz/sim/components/Component.hh:320
Vector3< double > Vector3d