gz/sim/components/Scene.hh File Reference
#include <gz/msgs/scene.pb.h>#include <sdf/Scene.hh>#include <gz/sim/components/Factory.hh>#include <gz/sim/components/Component.hh>#include <gz/sim/components/Serialization.hh>#include <gz/sim/Conversions.hh>#include <gz/sim/config.hh>Go to the source code of this file.
Namespaces | |
| ignition | |
| This library is part of the Ignition Robotics project. | |
| ignition::gazebo | |
| Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |
| ignition::gazebo::components | |
| Components represent data, such as position information. An Entity usually has one or more associated components. | |
| ignition::gazebo::serializers | |
| A Serializer class is used to serialize and deserialize a component. It is passed in as the third template parameter to components::Component. Eg. | |
Typedefs | |
| using | Scene = Component< sdf::Scene, class SceneTag, serializers::SceneSerializer > |
| This component holds scene properties of the world. More... | |
| using | SceneSerializer = serializers::ComponentToMsgSerializer< sdf::Scene, msgs::Scene > |