include/gz/sim/components/Physics.hh File Reference
#include <gz/msgs/physics.pb.h>#include <sdf/Physics.hh>#include <gz/sim/config.hh>#include <gz/sim/Export.hh>#include <gz/sim/components/Factory.hh>#include "gz/sim/components/Component.hh"#include <gz/sim/components/Serialization.hh>#include <gz/sim/Conversions.hh>Go to the source code of this file.
Namespaces | |
| ignition | |
| This library is part of the Ignition Robotics project. | |
| ignition::gazebo | |
| Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |
| ignition::gazebo::components | |
| Components represent data, such as position information. An Entity usually has one or more associated components. | |
| ignition::gazebo::serializers | |
| A Serializer class is used to serialize and deserialize a component. It is passed in as the third template parameter to components::Component. Eg. | |
Typedefs | |
| using | Physics = Component< sdf::Physics, class PhysicsTag, serializers::PhysicsSerializer > |
| A component type that contains the physics properties of the World entity. More... | |
| using | PhysicsSerializer = serializers::ComponentToMsgSerializer< sdf::Physics, msgs::Physics > |