ModelPhotoShoot.hh
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light....
Definition: gz/sim/Entity.hh:58
This library is part of the Gazebo project.
The EntityComponentManager constructs, deletes, and returns components and entities....
Definition: gz/sim/EntityComponentManager.hh:66
~ModelPhotoShoot() override=default
Destructor.
The EventManager is used to send/receive notifications of simulator events.
Definition: gz/sim/EventManager.hh:54
Information passed to systems on the update callback.
Definition: include/gz/sim/Types.hh:38
void PreUpdate(const ignition::gazebo::UpdateInfo &_info, ignition::gazebo::EntityComponentManager &_ecm) override
Interface for a system that uses the PreUpdate phase.
Definition: gz/sim/System.hh:121
Interface for a system that implements optional configuration.
Definition: gz/sim/System.hh:90
This plugin is a port of the old ModelPropShop plugin from gazebo classic. It generates 5 pictures of...
Definition: ModelPhotoShoot.hh:68
void Configure(const ignition::gazebo::Entity &_id, const std::shared_ptr< const sdf::Element > &_sdf, ignition::gazebo::EntityComponentManager &_ecm, ignition::gazebo::EventManager &_eventMgr) override
Configure the system.