PerfectComms.hh
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light....
Definition: gz/sim/Entity.hh:58
Abstract interface to define how the environment should handle communication simulation....
Definition: gz/sim/comms/ICommsModel.hh:67
This library is part of the Gazebo project.
The EntityComponentManager constructs, deletes, and returns components and entities....
Definition: gz/sim/EntityComponentManager.hh:66
The EventManager is used to send/receive notifications of simulator events.
Definition: gz/sim/EventManager.hh:54
An example of a comms model. This model always delivers any message to its destination.
Definition: PerfectComms.hh:40
Information passed to systems on the update callback.
Definition: include/gz/sim/Types.hh:38
void Load(const Entity &_entity, std::shared_ptr< const sdf::Element > _sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) override
This method is called when the system is being configured override this to load any additional params...
void Step(const ignition::gazebo::UpdateInfo &_info, const comms::Registry &_currentRegistry, comms::Registry &_newRegistry, EntityComponentManager &_ecm) override
This method is called when there is a timestep in the simulator override this to update your data str...
STL class.