Updates a 3D scene based on information coming from the ECM. This plugin doesn't instantiate a new 3D scene. Instead, it relies on another plugin being loaded alongside it that will create and paint the scene to the window, such as gz::gui::plugins::Scene3D
.
More...
#include <GzSceneManager.hh>
Public Member Functions | |
GzSceneManager () | |
Constructor. More... | |
~GzSceneManager () override | |
Destructor. More... | |
void | LoadConfig (const tinyxml2::XMLElement *_pluginElem) override |
void | Update (const UpdateInfo &_info, EntityComponentManager &_ecm) override |
Update callback called every time the system is stepped. This is called at an Ignition transport thread, so any interaction with Qt should be done through signals and slots. More... | |
Detailed Description
Updates a 3D scene based on information coming from the ECM. This plugin doesn't instantiate a new 3D scene. Instead, it relies on another plugin being loaded alongside it that will create and paint the scene to the window, such as gz::gui::plugins::Scene3D
.
Only one GzSceneManager can be used at a time.
Constructor & Destructor Documentation
◆ GzSceneManager()
GzSceneManager | ( | ) |
Constructor.
◆ ~GzSceneManager()
|
override |
Destructor.
Member Function Documentation
◆ LoadConfig()
|
override |
◆ Update()
|
overridevirtual |
Update callback called every time the system is stepped. This is called at an Ignition transport thread, so any interaction with Qt should be done through signals and slots.
- Parameters
-
[in] _info Current simulation information, such as time. [in] _ecm Mutable reference to the ECM, so the system can read and write entities and their components.
Reimplemented from GuiSystem.
The documentation for this class was generated from the following file: