gz/sim/components/Actor.hh File Reference
#include <gz/msgs/actor.pb.h>
#include <chrono>
#include <ratio>
#include <string>
#include <sdf/Actor.hh>
#include <gz/sim/components/Factory.hh>
#include <gz/sim/components/Component.hh>
#include <gz/sim/components/Serialization.hh>
#include <gz/sim/Conversions.hh>
#include <gz/sim/config.hh>
Go to the source code of this file.
Classes | |
class | AnimationTimeSerializer |
Namespaces | |
ignition | |
This library is part of the Gazebo project. | |
ignition::gazebo | |
Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |
ignition::gazebo::components | |
Components represent data, such as position information. An Entity usually has one or more associated components. | |
ignition::gazebo::serializers | |
A Serializer class is used to serialize and deserialize a component. It is passed in as the third template parameter to components::Component. Eg. | |
Typedefs | |
using | Actor = Component< sdf::Actor, class ActorTag, serializers::ActorSerializer > |
This component contains actor source information. For more information on actors, see SDF's Actor element. More... | |
using | ActorSerializer = serializers::ComponentToMsgSerializer< sdf::Actor, msgs::Actor > |
Functions | |
IGN_GAZEBO_REGISTER_COMPONENT ("ign_gazebo_components.Actor", Actor) using AnimationTime | |
Time in seconds within animation being currently played. More... | |
IGN_GAZEBO_REGISTER_COMPONENT ("ign_gazebo_components.AnimationTime", AnimationTime) using AnimationName | |
Name of animation being currently played. More... | |