gz/sim/components/Actor.hh File Reference
#include <gz/msgs/actor.pb.h>#include <chrono>#include <ratio>#include <string>#include <sdf/Actor.hh>#include <gz/sim/components/Factory.hh>#include <gz/sim/components/Component.hh>#include <gz/sim/components/Serialization.hh>#include <gz/sim/Conversions.hh>#include <gz/sim/config.hh>Go to the source code of this file.
Classes | |
| class | AnimationTimeSerializer |
Namespaces | |
| ignition | |
| This library is part of the Gazebo project. | |
| ignition::gazebo | |
| Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |
| ignition::gazebo::components | |
| Components represent data, such as position information. An Entity usually has one or more associated components. | |
| ignition::gazebo::serializers | |
| A Serializer class is used to serialize and deserialize a component. It is passed in as the third template parameter to components::Component. Eg. | |
Typedefs | |
| using | Actor = Component< sdf::Actor, class ActorTag, serializers::ActorSerializer > |
| This component contains actor source information. For more information on actors, see SDF's Actor element. More... | |
| using | ActorSerializer = serializers::ComponentToMsgSerializer< sdf::Actor, msgs::Actor > |
Functions | |
| IGN_GAZEBO_REGISTER_COMPONENT ("ign_gazebo_components.Actor", Actor) using AnimationTime | |
| Time in seconds within animation being currently played. More... | |
| IGN_GAZEBO_REGISTER_COMPONENT ("ign_gazebo_components.AnimationTime", AnimationTime) using AnimationName | |
| Name of animation being currently played. More... | |