gz/sim/components/LightCmd.hh File Reference
#include <sdf/Light.hh>
#include <gz/sim/config.hh>
#include <gz/sim/Export.hh>
#include <gz/sim/components/Factory.hh>
#include <gz/sim/components/Component.hh>
#include <gz/sim/components/Serialization.hh>
#include <gz/msgs/light.pb.h>
Go to the source code of this file.
Namespaces | |
ignition | |
This library is part of the Gazebo project. | |
ignition::gazebo | |
Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |
ignition::gazebo::components | |
Components represent data, such as position information. An Entity usually has one or more associated components. | |
Typedefs | |
using | LightCmd = Component< ignition::msgs::Light, class LightCmdTag, serializers::MsgSerializer > |
A component type that contains commanded light of an entity in the world frame represented by msgs::Light. More... | |