ignition::gazebo::gui Namespace Reference
Namespaces | |
events | |
Namespace for all events. Refer to the EventManager class for more information about events. | |
Classes | |
class | Plot3D |
Plot the trajectory of an entity into the 3D scene. More... | |
class | SelectEntities |
This plugin is in charge of selecting and deselecting the entities from the Scene3D and emit the corresponding events. More... | |
Functions | |
IGNITION_GAZEBO_GUI_VISIBLE std::unique_ptr< gz::gui::Application > | createGui (int &_argc, char **_argv, const char *_guiConfig, const char *_defaultGuiConfig, bool _loadPluginsFromSdf, const char *_sdfFile, int _waitGui, const char *_renderEngine=nullptr) |
Create a Gazebo GUI application. More... | |
IGNITION_GAZEBO_GUI_VISIBLE std::unique_ptr< gz::gui::Application > | createGui (int &_argc, char **_argv, const char *_guiConfig, const char *_defaultGuiConfig=nullptr, bool _loadPluginsFromSdf=true, const char *_renderEngine=nullptr) |
Create a Gazebo GUI application. More... | |
IGNITION_GAZEBO_GUI_VISIBLE int | runGui (int &_argc, char **_argv, const char *_guiConfig, const char *_renderEngine=nullptr) |
Run GUI application. More... | |
IGNITION_GAZEBO_GUI_VISIBLE int | runGui (int &_argc, char **_argv, const char *_guiConfig, const char *_sdfFile, int _waitGui, const char *_renderEngine=nullptr) |
Run GUI application. More... | |
Function Documentation
◆ createGui() [1/2]
IGNITION_GAZEBO_GUI_VISIBLE std::unique_ptr<gz::gui::Application> ignition::gazebo::gui::createGui | ( | int & | _argc, |
char ** | _argv, | ||
const char * | _guiConfig, | ||
const char * | _defaultGuiConfig, | ||
bool | _loadPluginsFromSdf, | ||
const char * | _sdfFile, | ||
int | _waitGui, | ||
const char * | _renderEngine = nullptr |
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) |
Create a Gazebo GUI application.
- Parameters
-
[in] _argc Number of command line arguments (Used when running without ign-tools. Set to 1 if using ign-tools). Note: The object referenced by this variable must continue to exist for the lifetime of the application. [in] _argv Command line arguments (Used when running without ign-tools. Set to the name of the application if using ign-tools) [in] _guiConfig The GUI configuration file. If nullptr, the default configuration from IGN_HOMEDIR/.ignition/gazebo/gui.config will be used. [in] _defaultGuiConfig The default GUI configuration file. If no plugins were added from a world file or from _guiConfig, this configuration file will be loaded. If this argument is a nullptr or if the file does not exist, the default configuration from IGN_HOMEDIR/.ignition/gazebo/gui.config will be used. [in] _loadPluginsFromSdf If true, plugins specified in the world SDFormat file will get loaded. [in] _sdfFile SDF world file, or nullptr if not set. [in] _waitGui True if the server is waiting for the GUI to decide on a starting world. [in] _renderEngine –render-engine-gui option
- Returns
- Newly created application.
◆ createGui() [2/2]
IGNITION_GAZEBO_GUI_VISIBLE std::unique_ptr<gz::gui::Application> ignition::gazebo::gui::createGui | ( | int & | _argc, |
char ** | _argv, | ||
const char * | _guiConfig, | ||
const char * | _defaultGuiConfig = nullptr , |
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bool | _loadPluginsFromSdf = true , |
||
const char * | _renderEngine = nullptr |
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) |
Create a Gazebo GUI application.
- Parameters
-
[in] _argc Number of command line arguments (Used when running without ign-tools. Set to 1 if using ign-tools). Note: The object referenced by this variable must continue to exist for the lifetime of the application. [in] _argv Command line arguments (Used when running without ign-tools. Set to the name of the application if using ign-tools) [in] _guiConfig The GUI configuration file. If nullptr, the default configuration from IGN_HOMEDIR/.ignition/gazebo/gui.config will be used. [in] _defaultGuiConfig The default GUI configuration file. If no plugins were added from a world file or from _guiConfig, this configuration file will be loaded. If this argument is a nullptr or if the file does not exist, the default configuration from IGN_HOMEDIR/.ignition/gazebo/gui.config will be used. [in] _loadPluginsFromSdf If true, plugins specified in the world SDFormat file will get loaded. [in] _renderEngine –render-engine-gui option
- Returns
- Newly created application.
◆ runGui() [1/2]
IGNITION_GAZEBO_GUI_VISIBLE int ignition::gazebo::gui::runGui | ( | int & | _argc, |
char ** | _argv, | ||
const char * | _guiConfig, | ||
const char * | _renderEngine = nullptr |
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) |
Run GUI application.
- Parameters
-
[in] _argc Number of command line arguments (Used when running without ign-tools. Set to 1 if using ign-tools). Note: The object referenced by this variable must continue to exist for the lifetime of the application. [in] _argv Command line arguments (Used when running without ign-tools. Set to the name of the application if using ign-tools) [in] _guiConfig The GUI configuration file. If nullptr, the default configuration from IGN_HOMEDIR/.ignition/gazebo/gui.config will be used. [in] _renderEngine –render-engine-gui option
- Returns
- -1 on failure, 0 on success
◆ runGui() [2/2]
IGNITION_GAZEBO_GUI_VISIBLE int ignition::gazebo::gui::runGui | ( | int & | _argc, |
char ** | _argv, | ||
const char * | _guiConfig, | ||
const char * | _sdfFile, | ||
int | _waitGui, | ||
const char * | _renderEngine = nullptr |
||
) |
Run GUI application.
- Parameters
-
[in] _argc Number of command line arguments (Used when running without ign-tools. Set to 1 if using ign-tools). Note: The object referenced by this variable must continue to exist for the lifetime of the application. [in] _argv Command line arguments (Used when running without ign-tools. Set to the name of the application if using ign-tools) [in] _guiConfig The GUI configuration file. If nullptr, the default configuration from IGN_HOMEDIR/.ignition/gazebo/gui.config will be used. [in] _sdfFile The world file path passed as a command line argument. If set, QuickStart Dialog will not be shown. [in] _waitGui Flag indicating whether the server waits until it receives a world path from GUI. [in] _renderEngine –render-engine-gui option
- Returns
- -1 on failure, 0 on success