Texture node for displaying the render texture from gz-renderer. More...
#include <MinimalScene.hh>
Public Slots | |
| void | NewTexture (int _id, const QSize &_size) |
| This function gets called on the FBO rendering thread and will store the texture id and size and schedule an update on the window. More... | |
| void | NewTexture (uint _id, const QSize &_size) |
| This function gets called on the FBO rendering thread and will store the texture id and size and schedule an update on the window. More... | |
| void | PrepareNode () |
| Before the scene graph starts to render, we update to the pending texture. More... | |
| void | PrepareNode () |
| Before the scene graph starts to render, we update to the pending texture. More... | |
Signals | |
| void | PendingNewTexture () |
| Signal emitted when a new texture is ready to trigger window update. More... | |
| void | PendingNewTexture () |
| Signal emitted when a new texture is ready to trigger window update. More... | |
| void | TextureInUse () |
| Signal emitted when the texture is being rendered and renderer can start rendering next frame. More... | |
| void | TextureInUse (RenderSync *_renderSync) |
Public Member Functions | |
| TextureNode (QQuickWindow *_window) | |
| Constructor. More... | |
| TextureNode (QQuickWindow *_window, RenderSync &_renderSync) | |
| Constructor. More... | |
| ~TextureNode () override | |
| Destructor. More... | |
| ~TextureNode () override | |
| Destructor. More... | |
Public Member Functions inherited from QObject | |
| QObject (QObject *parent) | |
| QObject (QObject *parent, const char *name) | |
| virtual | ~QObject () |
| bool | blockSignals (bool block) |
| QObject * | child (const char *objName, const char *inheritsClass, bool recursiveSearch) const |
| const QObjectList & | children () const |
| const char * | className () const |
| bool | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
| void | deleteLater () |
| void | destroyed (QObject *obj) |
| bool | disconnect (const char *signal, const QObject *receiver, const char *method) |
| bool | disconnect (const QObject *receiver, const char *method) |
| void | dumpObjectInfo () |
| void | dumpObjectTree () |
| QList< QByteArray > | dynamicPropertyNames () const |
| virtual bool | event (QEvent *e) |
| virtual bool | eventFilter (QObject *watched, QEvent *event) |
| T | findChild (const QString &name) const |
| QList< T > | findChildren (const QRegExp ®Exp) const |
| QList< T > | findChildren (const QString &name) const |
| bool | inherits (const char *className) const |
| void | insertChild (QObject *object) |
| void | installEventFilter (QObject *filterObj) |
| bool | isA (const char *className) const |
| bool | isWidgetType () const |
| void | killTimer (int id) |
| virtual const QMetaObject * | metaObject () const |
| void | moveToThread (QThread *targetThread) |
| const char * | name () const |
| const char * | name (const char *defaultName) const |
| QString | objectName () const |
| QObject * | parent () const |
| QVariant | property (const char *name) const |
| void | removeChild (QObject *object) |
| void | removeEventFilter (QObject *obj) |
| void | setName (const char *name) |
| void | setObjectName (const QString &name) |
| void | setParent (QObject *parent) |
| bool | setProperty (const char *name, const QVariant &value) |
| bool | signalsBlocked () const |
| int | startTimer (int interval) |
| QThread * | thread () const |
Public Attributes | |
| int | id = 0 |
| OpenGL texture id. More... | |
| uint | id = 0 |
| OpenGL texture id. More... | |
| QMutex | mutex |
| Mutex to protect the texture variables. More... | |
| RenderSync & | renderSync |
| See RenderSync. More... | |
| QSize | size = QSize(0, 0) |
| Texture size. More... | |
| QSGTexture * | texture = nullptr |
| Qt's scene graph texture. More... | |
| QQuickWindow * | window = nullptr |
| Qt quick window. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from QObject | |
| bool | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
| bool | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
| bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
| bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
| QString | tr (const char *sourceText, const char *disambiguation, int n) |
| QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
Protected Member Functions inherited from QObject | |
| bool | checkConnectArgs (const char *signal, const QObject *object, const char *method) |
| virtual void | childEvent (QChildEvent *event) |
| virtual void | connectNotify (const char *signal) |
| virtual void | customEvent (QEvent *event) |
| virtual void | disconnectNotify (const char *signal) |
| int | receivers (const char *signal) const |
| QObject * | sender () const |
| int | senderSignalIndex () const |
| virtual void | timerEvent (QTimerEvent *event) |
Static Protected Member Functions inherited from QObject | |
| QByteArray | normalizeSignalSlot (const char *signalSlot) |
Properties inherited from QObject | |
| objectName | |
Detailed Description
Texture node for displaying the render texture from gz-renderer.
Texture node for displaying the render texture from ign-renderer.
Constructor & Destructor Documentation
◆ TextureNode() [1/2]
|
explicit |
Constructor.
- Parameters
-
[in] _window Window to display the texture [in] _renderSync RenderSync to safely synchronize Qt (this) and worker thread
◆ ~TextureNode() [1/2]
|
override |
Destructor.
◆ TextureNode() [2/2]
|
explicit |
Constructor.
- Parameters
-
[in] _window Parent window
◆ ~TextureNode() [2/2]
|
override |
Destructor.
Member Function Documentation
◆ NewTexture [1/2]
|
slot |
This function gets called on the FBO rendering thread and will store the texture id and size and schedule an update on the window.
- Parameters
-
[in] _id OpenGL render texture Id [in] _size Texture size
◆ NewTexture [2/2]
|
slot |
This function gets called on the FBO rendering thread and will store the texture id and size and schedule an update on the window.
- Parameters
-
[in] _id OpenGL render texture Id [in] _size Texture size
◆ PendingNewTexture [1/2]
|
signal |
Signal emitted when a new texture is ready to trigger window update.
◆ PendingNewTexture [2/2]
|
signal |
Signal emitted when a new texture is ready to trigger window update.
◆ PrepareNode [1/2]
|
slot |
Before the scene graph starts to render, we update to the pending texture.
◆ PrepareNode [2/2]
|
slot |
Before the scene graph starts to render, we update to the pending texture.
◆ TextureInUse [1/2]
|
signal |
Signal emitted when the texture is being rendered and renderer can start rendering next frame.
◆ TextureInUse [2/2]
|
signal |
- Parameters
-
[in] _renderSync RenderSync to send to the worker thread
Member Data Documentation
◆ id [1/2]
| int id = 0 |
OpenGL texture id.
◆ id [2/2]
| uint id = 0 |
OpenGL texture id.
◆ mutex
| QMutex mutex |
Mutex to protect the texture variables.
◆ renderSync
| RenderSync& renderSync |
See RenderSync.
◆ size
◆ texture
| QSGTexture * texture = nullptr |
Qt's scene graph texture.
◆ window
| QQuickWindow * window = nullptr |
Qt quick window.
The documentation for this class was generated from the following files:
Public Member Functions inherited from