Texture node for displaying the render texture from gz-renderer. More...
#include <MinimalScene.hh>
Public Slots | |
void | NewTexture (int _id, const QSize &_size) |
This function gets called on the FBO rendering thread and will store the texture id and size and schedule an update on the window. More... | |
void | NewTexture (uint _id, const QSize &_size) |
This function gets called on the FBO rendering thread and will store the texture id and size and schedule an update on the window. More... | |
void | PrepareNode () |
Before the scene graph starts to render, we update to the pending texture. More... | |
void | PrepareNode () |
Before the scene graph starts to render, we update to the pending texture. More... | |
Signals | |
void | PendingNewTexture () |
Signal emitted when a new texture is ready to trigger window update. More... | |
void | PendingNewTexture () |
Signal emitted when a new texture is ready to trigger window update. More... | |
void | TextureInUse () |
Signal emitted when the texture is being rendered and renderer can start rendering next frame. More... | |
void | TextureInUse (RenderSync *_renderSync) |
Public Member Functions | |
TextureNode (QQuickWindow *_window) | |
Constructor. More... | |
TextureNode (QQuickWindow *_window, RenderSync &_renderSync) | |
Constructor. More... | |
~TextureNode () override | |
Destructor. More... | |
~TextureNode () override | |
Destructor. More... | |
Public Member Functions inherited from QObject | |
QObject (QObject *parent) | |
QObject (QObject *parent, const char *name) | |
virtual | ~QObject () |
bool | blockSignals (bool block) |
QObject * | child (const char *objName, const char *inheritsClass, bool recursiveSearch) const |
const QObjectList & | children () const |
const char * | className () const |
bool | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
void | deleteLater () |
void | destroyed (QObject *obj) |
bool | disconnect (const char *signal, const QObject *receiver, const char *method) |
bool | disconnect (const QObject *receiver, const char *method) |
void | dumpObjectInfo () |
void | dumpObjectTree () |
QList< QByteArray > | dynamicPropertyNames () const |
virtual bool | event (QEvent *e) |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
T | findChild (const QString &name) const |
QList< T > | findChildren (const QRegExp ®Exp) const |
QList< T > | findChildren (const QString &name) const |
bool | inherits (const char *className) const |
void | insertChild (QObject *object) |
void | installEventFilter (QObject *filterObj) |
bool | isA (const char *className) const |
bool | isWidgetType () const |
void | killTimer (int id) |
virtual const QMetaObject * | metaObject () const |
void | moveToThread (QThread *targetThread) |
const char * | name () const |
const char * | name (const char *defaultName) const |
QString | objectName () const |
QObject * | parent () const |
QVariant | property (const char *name) const |
void | removeChild (QObject *object) |
void | removeEventFilter (QObject *obj) |
void | setName (const char *name) |
void | setObjectName (const QString &name) |
void | setParent (QObject *parent) |
bool | setProperty (const char *name, const QVariant &value) |
bool | signalsBlocked () const |
int | startTimer (int interval) |
QThread * | thread () const |
Public Attributes | |
int | id = 0 |
OpenGL texture id. More... | |
uint | id = 0 |
OpenGL texture id. More... | |
QMutex | mutex |
Mutex to protect the texture variables. More... | |
RenderSync & | renderSync |
See RenderSync. More... | |
QSize | size = QSize(0, 0) |
Texture size. More... | |
QSGTexture * | texture = nullptr |
Qt's scene graph texture. More... | |
QQuickWindow * | window = nullptr |
Qt quick window. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from QObject | |
bool | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
bool | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
QString | tr (const char *sourceText, const char *disambiguation, int n) |
QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
Protected Member Functions inherited from QObject | |
bool | checkConnectArgs (const char *signal, const QObject *object, const char *method) |
virtual void | childEvent (QChildEvent *event) |
virtual void | connectNotify (const char *signal) |
virtual void | customEvent (QEvent *event) |
virtual void | disconnectNotify (const char *signal) |
int | receivers (const char *signal) const |
QObject * | sender () const |
int | senderSignalIndex () const |
virtual void | timerEvent (QTimerEvent *event) |
Static Protected Member Functions inherited from QObject | |
QByteArray | normalizeSignalSlot (const char *signalSlot) |
Properties inherited from QObject | |
objectName | |
Detailed Description
Texture node for displaying the render texture from gz-renderer.
Texture node for displaying the render texture from ign-renderer.
Constructor & Destructor Documentation
◆ TextureNode() [1/2]
|
explicit |
Constructor.
- Parameters
-
[in] _window Window to display the texture [in] _renderSync RenderSync to safely synchronize Qt (this) and worker thread
◆ ~TextureNode() [1/2]
|
override |
Destructor.
◆ TextureNode() [2/2]
|
explicit |
Constructor.
- Parameters
-
[in] _window Parent window
◆ ~TextureNode() [2/2]
|
override |
Destructor.
Member Function Documentation
◆ NewTexture [1/2]
|
slot |
This function gets called on the FBO rendering thread and will store the texture id and size and schedule an update on the window.
- Parameters
-
[in] _id OpenGL render texture Id [in] _size Texture size
◆ NewTexture [2/2]
|
slot |
This function gets called on the FBO rendering thread and will store the texture id and size and schedule an update on the window.
- Parameters
-
[in] _id OpenGL render texture Id [in] _size Texture size
◆ PendingNewTexture [1/2]
|
signal |
Signal emitted when a new texture is ready to trigger window update.
◆ PendingNewTexture [2/2]
|
signal |
Signal emitted when a new texture is ready to trigger window update.
◆ PrepareNode [1/2]
|
slot |
Before the scene graph starts to render, we update to the pending texture.
◆ PrepareNode [2/2]
|
slot |
Before the scene graph starts to render, we update to the pending texture.
◆ TextureInUse [1/2]
|
signal |
Signal emitted when the texture is being rendered and renderer can start rendering next frame.
◆ TextureInUse [2/2]
|
signal |
- Parameters
-
[in] _renderSync RenderSync to send to the worker thread
Member Data Documentation
◆ id [1/2]
int id = 0 |
OpenGL texture id.
◆ id [2/2]
uint id = 0 |
OpenGL texture id.
◆ mutex
QMutex mutex |
Mutex to protect the texture variables.
◆ renderSync
RenderSync& renderSync |
See RenderSync.
◆ size
◆ texture
QSGTexture * texture = nullptr |
Qt's scene graph texture.
◆ window
QQuickWindow * window = nullptr |
Qt quick window.
The documentation for this class was generated from the following files: