Creates a Gazebo rendering scene and user camera. It is possible to orbit the camera around the scene with the mouse. Use other plugins to manage objects in the scene.
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#include <MinimalScene.hh>
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void | OnDropped (const QString &_drop, int _mouseX, int _mouseY) |
| Callback when receives a drop event.
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void | OnFocusWindow () |
| Callback when the mouse enters the render window to focus the window for mouse/key events.
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void | OnHovered (int _mouseX, int _mouseY) |
| Callback when the mouse hovers to a new position.
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Creates a Gazebo rendering scene and user camera. It is possible to orbit the camera around the scene with the mouse. Use other plugins to manage objects in the scene.
Only one plugin displaying a Gazebo Rendering scene can be used at a time.
Configuration
- <engine> : Optional render engine name, defaults to 'ogre'. If another engine is already loaded, that will be used, because only one engine is supported at a time currently.
- <scene> : Optional scene name, defaults to 'scene'. The plugin will create a scene with this name if there isn't one yet. If there is already one, a new camera is added to it.
- <ambient_light> : Optional color for ambient light, defaults to (0.3, 0.3, 0.3, 1.0)
- <background_color> : Optional background color, defaults to (0.3, 0.3, 0.3, 1.0)
- <camera_pose> : Optional starting pose for the camera, defaults to (0, 0, 5, 0, 0, 0)
- <camera_clip> : Optional near/far clipping distance for camera
- <near> : Camera's near clipping plane distance, defaults to 0.01
- <far> : Camera's far clipping plane distance, defaults to 1000.0
- <sky> : If present, sky is enabled.
- <horizontal_fov> : Horizontal FOV of the user camera in degrees, defaults to 90
- <graphics_api> : Optional graphics API name. Valid choices are: 'opengl', 'metal'. Defaults to 'opengl'.
- <view_controller> : Set the view controller (InteractiveViewControl currently supports types: ortho or orbit).
◆ MinimalScene()
◆ LoadConfig()
virtual void LoadConfig |
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const tinyxml2::XMLElement * |
_pluginElem | ) |
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overridevirtual |
◆ LoadingError()
Q_INVOKABLE QString LoadingError |
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Get the loading error string.
- Returns
- String explaining the loading error. If empty, there's no error.
◆ LoadingErrorChanged
void LoadingErrorChanged |
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Notify that loading error has changed.
◆ OnDropped
void OnDropped |
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const QString & |
_drop, |
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int |
_mouseX, |
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int |
_mouseY |
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slot |
Callback when receives a drop event.
- Parameters
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[in] | _drop | Dropped string. |
[in] | _mouseX | x coordinate of mouse position. |
[in] | _mouseY | y coordinate of mouse position. |
◆ OnFocusWindow
Callback when the mouse enters the render window to focus the window for mouse/key events.
◆ OnHovered
void OnHovered |
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int |
_mouseX, |
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int |
_mouseY |
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slot |
Callback when the mouse hovers to a new position.
- Parameters
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[in] | _mouseX | x coordinate of the hovered mouse position. |
[in] | _mouseY | y coordinate of the hovered mouse position. |
◆ SetLoadingError()
Q_INVOKABLE void SetLoadingError |
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const QString & |
_loadingError | ) |
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Set the loading error message.
- Parameters
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[in] | _loadingError | Error message. |
◆ loadingError
The documentation for this class was generated from the following file: