Gazebo Msgs

API Reference

10.3.1
ShaderType.hh
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4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
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8  * http://www.apache.org/licenses/LICENSE-2.0
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13  * See the License for the specific language governing permissions and
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16  */
17 #ifndef GZ_MSGS_CONVERT_SHADERTYPE_HH_
18 #define GZ_MSGS_CONVERT_SHADERTYPE_HH_
19 
20 // Message Headers
21 #include "gz/msgs/material.pb.h"
22 
23 // Data Headers
24 #include <string>
25 
26 namespace gz::msgs {
27 // Inline bracket to help doxygen filtering.
28 inline namespace GZ_MSGS_VERSION_NAMESPACE {
29 
31 inline msgs::Material::ShaderType ConvertShaderType(const std::string &_str)
32 {
33  auto result = msgs::Material::VERTEX;
34  if (_str == "vertex")
35  {
36  result = msgs::Material::VERTEX;
37  }
38  else if (_str == "pixel")
39  {
40  result = msgs::Material::PIXEL;
41  }
42  else if (_str == "normal_map_object_space")
43  {
44  result = msgs::Material::NORMAL_MAP_OBJECT_SPACE;
45  }
46  else if (_str == "normal_map_tangent_space")
47  {
48  result = msgs::Material::NORMAL_MAP_TANGENT_SPACE;
49  }
50  else
51  {
52  std::cerr << "Unrecognized Material::ShaderType ["
53  << _str
54  << "], returning msgs::Material::VERTEX"
55  << std::endl;
56  }
57  return result;
58 }
59 
61 inline std::string ConvertShaderType(const msgs::Material::ShaderType &_type)
62 {
63  std::string result;
64  switch (_type)
65  {
66  case msgs::Material::VERTEX:
67  {
68  result = "vertex";
69  break;
70  }
71  case msgs::Material::PIXEL:
72  {
73  result = "pixel";
74  break;
75  }
76  case msgs::Material::NORMAL_MAP_OBJECT_SPACE:
77  {
78  result = "normal_map_object_space";
79  break;
80  }
81  case msgs::Material::NORMAL_MAP_TANGENT_SPACE:
82  {
83  result = "normal_map_tangent_space";
84  break;
85  }
86  default:
87  {
88  result = "unknown";
89  std::cerr << "Unrecognized Material::ShaderType ["
90  << _type
91  << "], returning 'unknown'"
92  << std::endl;
93  break;
94  }
95  }
96  return result;
97 }
98 
99 } // namespce
100 } // namespace gz::msgs
101 
102 #endif // GZ_MSGS_CONVERT_SHADERTYPE_HH_