Gazebo Rendering

API Reference

3.7.2
Ogre2Material Member List

This is the complete list of members for Ogre2Material, including all inherited members.

ambientBaseMaterial< Ogre2Object >protected
Ambient() const overrideBaseMaterial< Ogre2Object >virtual
ignition::rendering::Material::Ambient() const =0Materialpure virtual
BaseMaterial()BaseMaterial< Ogre2Object >protected
BaseObject()BaseObjectprotected
castShadowsBaseMaterial< Ogre2Object >protected
CastShadows() const overrideBaseMaterial< Ogre2Object >virtual
ignition::rendering::Material::CastShadows() const =0Materialpure virtual
ClearEmissiveMap() overrideOgre2Materialvirtual
ClearEnvironmentMap() overrideOgre2Materialvirtual
ClearMetalnessMap() overrideOgre2Materialvirtual
ClearNormalMap() overrideOgre2Materialvirtual
ClearRoughnessMap() overrideOgre2Materialvirtual
ClearTexture() overrideOgre2Materialvirtual
Clone(const std::string &_name="") const overrideBaseMaterial< Ogre2Object >virtual
CopyFrom(ConstMaterialPtr _material) overrideBaseMaterial< Ogre2Object >virtual
CopyFrom(const common::Material &_material) overrideBaseMaterial< Ogre2Object >virtual
Datablock() constOgre2Materialvirtual
depthCheckEnabledBaseMaterial< Ogre2Object >protected
DepthCheckEnabled() const overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::DepthCheckEnabled() const overrideBaseMaterial< Ogre2Object >virtual
depthWriteEnabledBaseMaterial< Ogre2Object >protected
DepthWriteEnabled() const overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::DepthWriteEnabled() const overrideBaseMaterial< Ogre2Object >virtual
Destroy() overrideOgre2Materialvirtual
Diffuse() const overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::Diffuse() const overrideBaseMaterial< Ogre2Object >virtual
diffuseBaseMaterial< Ogre2Object >protected
emissiveBaseMaterial< Ogre2Object >protected
Emissive() const overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::Emissive() const overrideBaseMaterial< Ogre2Object >virtual
EmissiveMap() const overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::EmissiveMap() const overrideBaseMaterial< Ogre2Object >virtual
emissiveMapNameOgre2Materialprotected
EnvironmentMap() const overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::EnvironmentMap() const overrideBaseMaterial< Ogre2Object >virtual
environmentMapNameOgre2Materialprotected
FragmentShader() const overrideBaseMaterial< Ogre2Object >virtual
ignition::rendering::Material::FragmentShader() const =0Materialpure virtual
FragmentShaderParams() overrideBaseMaterial< Ogre2Object >virtual
HasEmissiveMap() const overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::HasEmissiveMap() const overrideBaseMaterial< Ogre2Object >virtual
HasEnvironmentMap() const overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::HasEnvironmentMap() const overrideBaseMaterial< Ogre2Object >virtual
HasMetalnessMap() const overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::HasMetalnessMap() const overrideBaseMaterial< Ogre2Object >virtual
HasNormalMap() const overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::HasNormalMap() const overrideBaseMaterial< Ogre2Object >virtual
HasRoughnessMap() const overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::HasRoughnessMap() const overrideBaseMaterial< Ogre2Object >virtual
HasTexture() const overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::HasTexture() const overrideBaseMaterial< Ogre2Object >virtual
ignition::Id() const =0Objectpure virtual
ignition::rendering::Ogre2Object::Id() const overrideBaseObjectvirtual
idBaseObjectprotected
Init() overrideOgre2Materialprotectedvirtual
lightingEnabledBaseMaterial< Ogre2Object >protected
LightingEnabled() const overrideBaseMaterial< Ogre2Object >virtual
ignition::rendering::Material::LightingEnabled() const =0Materialpure virtual
Load()BaseObjectprotectedvirtual
Material()Ogre2Materialvirtual
Metalness() const overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::Metalness() const overrideBaseMaterial< Ogre2Object >virtual
MetalnessMap() const overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::MetalnessMap() const overrideBaseMaterial< Ogre2Object >virtual
metalnessMapNameOgre2Materialprotected
ignition::Name() const =0Objectpure virtual
ignition::rendering::Ogre2Object::Name() const overrideBaseObjectvirtual
nameBaseObjectprotected
NormalMap() const overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::NormalMap() const overrideBaseMaterial< Ogre2Object >virtual
normalMapNameOgre2Materialprotected
Ogre2Material()Ogre2Materialprotected
Ogre2Object()Ogre2Objectprotected
ogreDatablockOgre2Materialprotected
ogreDatablockIdOgre2Materialprotected
ogreHlmsPbsOgre2Materialprotected
ogreMaterialOgre2Materialprotected
ignition::PostRender()=0Objectpure virtual
ignition::rendering::Ogre2Object::PostRender() overrideBaseObjectvirtual
PreRender() overrideOgre2Materialvirtual
receiveShadowsBaseMaterial< Ogre2Object >protected
ReceiveShadows() const overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::ReceiveShadows() const overrideBaseMaterial< Ogre2Object >virtual
reflectionEnabledBaseMaterial< Ogre2Object >protected
ReflectionEnabled() const overrideBaseMaterial< Ogre2Object >virtual
ignition::rendering::Material::ReflectionEnabled() const =0Materialpure virtual
reflectivityBaseMaterial< Ogre2Object >protected
Reflectivity() const overrideBaseMaterial< Ogre2Object >virtual
ignition::rendering::Material::Reflectivity() const =0Materialpure virtual
Reset()BaseMaterial< Ogre2Object >protectedvirtual
Roughness() const overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::Roughness() const overrideBaseMaterial< Ogre2Object >virtual
RoughnessMap() const overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::RoughnessMap() const overrideBaseMaterial< Ogre2Object >virtual
roughnessMapNameOgre2Materialprotected
ignition::Scene() const =0Objectpure virtual
ignition::rendering::Ogre2Object::Scene() const overrideOgre2Objectvirtual
sceneOgre2Objectprotected
SetAmbient(const double _r, const double _g, const double _b, const double _a=1.0) overrideBaseMaterial< Ogre2Object >virtual
SetAmbient(const math::Color &_color) overrideBaseMaterial< Ogre2Object >virtual
SetCastShadows(const bool _castShadows) overrideBaseMaterial< Ogre2Object >virtual
SetDepthCheckEnabled(bool _enabled) overrideOgre2Materialvirtual
SetDepthMaterial(const double far, const double near) overrideBaseMaterial< Ogre2Object >virtual
SetDepthWriteEnabled(bool _enabled) overrideOgre2Materialvirtual
SetDiffuse(const math::Color &_color) overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::SetDiffuse(const double _r, const double _g, const double _b, const double _a=1.0) overrideBaseMaterial< Ogre2Object >virtual
SetEmissive(const math::Color &_color) overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::SetEmissive(const double _r, const double _g, const double _b, const double _a=1.0) overrideBaseMaterial< Ogre2Object >virtual
SetEmissiveMap(const std::string &_emissiveMap) overrideOgre2Materialvirtual
SetEnvironmentMap(const std::string &_metalnessMap) overrideOgre2Materialvirtual
SetFragmentShader(const std::string &_path) overrideBaseMaterial< Ogre2Object >virtual
SetLightingEnabled(const bool _enabled) overrideBaseMaterial< Ogre2Object >virtual
SetMetalness(const float _roughness) overrideOgre2Materialvirtual
SetMetalnessMap(const std::string &_metalnessMap) overrideOgre2Materialvirtual
SetNormalMap(const std::string &_normalMap) overrideOgre2Materialvirtual
SetReceiveShadows(const bool _receiveShadows) overrideOgre2Materialvirtual
SetReflectionEnabled(const bool _enabled) overrideBaseMaterial< Ogre2Object >virtual
SetReflectivity(const double _reflectivity) overrideBaseMaterial< Ogre2Object >virtual
SetRoughness(const float _roughness) overrideOgre2Materialvirtual
SetRoughnessMap(const std::string &_roughnessMap) overrideOgre2Materialvirtual
SetShaderType(enum ShaderType _type) overrideBaseMaterial< Ogre2Object >inlinevirtual
SetShininess(const double _shininess) overrideBaseMaterial< Ogre2Object >virtual
SetSpecular(const math::Color &_color) overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::SetSpecular(const double _r, const double _g, const double _b, const double _a=1.0) overrideBaseMaterial< Ogre2Object >virtual
SetTexture(const std::string &_texture) overrideOgre2Materialvirtual
SetTextureMapImpl(const std::string &_texture, Ogre::PbsTextureTypes _type)Ogre2Materialprotectedvirtual
SetTransparency(const double _transparency) overrideOgre2Materialvirtual
SetVertexShader(const std::string &_path) overrideBaseMaterial< Ogre2Object >virtual
ShaderType() const overrideBaseMaterial< Ogre2Object >inlinevirtual
ignition::rendering::Material::ShaderType() const =0Materialpure virtual
Shininess() const overrideBaseMaterial< Ogre2Object >virtual
ignition::rendering::Material::Shininess() const =0Materialpure virtual
shininessBaseMaterial< Ogre2Object >protected
specularBaseMaterial< Ogre2Object >protected
Specular() const overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::Specular() const overrideBaseMaterial< Ogre2Object >virtual
Texture() const overrideOgre2Materialvirtual
Texture(const std::string &_name)Ogre2Materialprotectedvirtual
BaseMaterial< Ogre2Object >::Texture() const overrideBaseMaterial< Ogre2Object >virtual
textureNameOgre2Materialprotected
Transparency() const overrideBaseMaterial< Ogre2Object >virtual
ignition::rendering::Material::Transparency() const =0Materialpure virtual
transparencyBaseMaterial< Ogre2Object >protected
Type() const overrideOgre2Materialvirtual
BaseMaterial< Ogre2Object >::Type() const overrideBaseMaterial< Ogre2Object >virtual
UpdateTransparency()Ogre2Materialprotectedvirtual
VertexShader() const overrideBaseMaterial< Ogre2Object >virtual
ignition::rendering::Material::VertexShader() const =0Materialpure virtual
VertexShaderParams() overrideBaseMaterial< Ogre2Object >virtual
~BaseMaterial()BaseMaterial< Ogre2Object >virtual
~BaseObject()BaseObjectvirtual
~Material()Materialinlinevirtual
~Object()Objectinlinevirtual
~Ogre2Material()Ogre2Materialvirtual
~Ogre2Object()Ogre2Objectvirtual