SubMesh Class Referenceabstract
Represents a single mesh geometry. More...
#include <ignition/rendering/Mesh.hh>
Public Member Functions | |
virtual | ~SubMesh () |
Deconstructor. More... | |
virtual MaterialPtr | Material () const =0 |
Get the currently assigned material. More... | |
virtual void | SetMaterial (const std::string &_name, bool _unique=true)=0 |
Set the materials of this SubMesh. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done. More... | |
virtual void | SetMaterial (MaterialPtr _material, bool _unique=true)=0 |
Set the materials of this SubMesh. More... | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. More... | |
virtual void | Destroy ()=0 |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More... | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. More... | |
virtual void | PreRender ()=0 |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More... | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. More... | |
Detailed Description
Represents a single mesh geometry.
Constructor & Destructor Documentation
◆ ~SubMesh()
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inlinevirtual |
Deconstructor.
Member Function Documentation
◆ Material()
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pure virtual |
Get the currently assigned material.
- Returns
- The currently assigned material
Implemented in BaseSubMesh< T >.
◆ SetMaterial() [1/2]
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pure virtual |
Set the materials of this SubMesh. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done.
- Parameters
-
[in] _name Name of registered Material [in] _unique True if the specified material should be cloned
Implemented in BaseSubMesh< T >, BaseSubMesh< Ogre2Object >, and BaseSubMesh< OgreObject >.
◆ SetMaterial() [2/2]
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pure virtual |
Set the materials of this SubMesh.
- Parameters
-
[in] _material New Material to be assigned [in] _unique True if the given material should be cloned
Implemented in BaseSubMesh< T >, BaseSubMesh< Ogre2Object >, and BaseSubMesh< OgreObject >.
The documentation for this class was generated from the following file: