gz/rendering/Object.hh
STL class.
virtual void PostRender()=0
Post process this object and any of its children after rendering.
Manages a single scene-graph. This class updates scene-wide properties and holds the root scene node....
Definition: gz/rendering/Scene.hh:48
virtual void PreRender()=0
Prepare this object and any of its children for rendering. This should be called for each object in a...
virtual unsigned int Id() const =0
Get the object ID. This ID will be unique across all objects inside a given scene,...
virtual ScenePtr Scene() const =0
Get the Scene that created this object.
virtual ~Object()
Destructor.
Definition: gz/rendering/Object.hh:37
Represents an object present in the scene graph. This includes sub-meshes, materials,...
Definition: gz/rendering/Object.hh:34
virtual void Destroy()=0
Destroy any resources associated with this object. Invoking any other functions after destroying an o...
virtual std::string Name() const =0
Get the object name. This name will be unique across all objects inside a given scene,...