gz/rendering/RenderPass.hh
virtual bool IsEnabled() const =0
Get whether or not the render pass is enabled.
virtual void SetEnabled(bool _enabled)=0
Set to enable or disable the render pass.
virtual ~RenderPass()
Destructor.
Definition: gz/rendering/RenderPass.hh:38
A render pass can be added to a camera to affect how the scene is rendered. It can be used to add pos...
Definition: gz/rendering/RenderPass.hh:34
Represents an object present in the scene graph. This includes sub-meshes, materials,...
Definition: gz/rendering/Object.hh:34