Gazebo Rendering

API Reference

3.7.2
gz/rendering/RenderPass.hh
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2019 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 #ifndef GZ_RENDERING_RENDERPASS_HH_
18 #define GZ_RENDERING_RENDERPASS_HH_
19 
20 #include "gz/rendering/config.hh"
21 #include "gz/rendering/Object.hh"
22 #include "gz/rendering/Export.hh"
23 
24 namespace ignition
25 {
26  namespace rendering
27  {
28  inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
29  //
34  class IGNITION_RENDERING_VISIBLE RenderPass
35  : public virtual Object
36  {
38  public: virtual ~RenderPass() { }
39 
42  public: virtual void SetEnabled(bool _enabled) = 0;
43 
46  public: virtual bool IsEnabled() const = 0;
47  };
48  }
49  }
50 }
51 #endif
virtual bool IsEnabled() const =0
Get whether or not the render pass is enabled.
virtual void SetEnabled(bool _enabled)=0
Set to enable or disable the render pass.
virtual ~RenderPass()
Destructor.
Definition: gz/rendering/RenderPass.hh:38
A render pass can be added to a camera to affect how the scene is rendered. It can be used to add pos...
Definition: gz/rendering/RenderPass.hh:34
Represents an object present in the scene graph. This includes sub-meshes, materials,...
Definition: gz/rendering/Object.hh:34