RenderPass Class Referenceabstract
A render pass can be added to a camera to affect how the scene is rendered. It can be used to add post-processing effects. Multiple passes can be chained together. More...
#include <ignition/rendering/RenderPass.hh>
Public Member Functions | |
virtual | ~RenderPass () |
Destructor. More... | |
virtual bool | IsEnabled () const =0 |
Get whether or not the render pass is enabled. More... | |
virtual void | SetEnabled (bool _enabled)=0 |
Set to enable or disable the render pass. More... | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. More... | |
virtual void | Destroy ()=0 |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More... | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. More... | |
virtual void | PreRender ()=0 |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More... | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. More... | |
Detailed Description
A render pass can be added to a camera to affect how the scene is rendered. It can be used to add post-processing effects. Multiple passes can be chained together.
Constructor & Destructor Documentation
◆ ~RenderPass()
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inlinevirtual |
Destructor.
Member Function Documentation
◆ IsEnabled()
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pure virtual |
Get whether or not the render pass is enabled.
- Returns
- True if the render pass is enabled, false otherwise.
Implemented in BaseRenderPass< T >.
◆ SetEnabled()
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pure virtual |
Set to enable or disable the render pass.
- Parameters
-
[in] _enabled True to enable the render pass, false to disable.
Implemented in BaseRenderPass< T >, BaseRenderPass< Ogre2Object >, and BaseRenderPass< OgreObject >.
The documentation for this class was generated from the following file: