Gazebo Rendering

API Reference

3.7.2

Base render pass that can be applied to a render target. More...

#include <BaseRenderPass.hh>

Public Member Functions

virtual ~BaseRenderPass ()
 Destructor. More...
 
virtual bool IsEnabled () const override
 Get whether or not the render pass is enabled. More...
 
virtual void SetEnabled (bool _enabled) override
 Set to enable or disable the render pass. More...
 
- Public Member Functions inherited from RenderPass
virtual ~RenderPass ()
 Destructor. More...
 
- Public Member Functions inherited from Object
virtual ~Object ()
 Destructor. More...
 
virtual void Destroy ()=0
 Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More...
 
virtual unsigned int Id () const =0
 Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual std::string Name () const =0
 Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual void PostRender ()=0
 Post process this object and any of its children after rendering. More...
 
virtual void PreRender ()=0
 Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
 
virtual ScenePtr Scene () const =0
 Get the Scene that created this object. More...
 

Protected Member Functions

 BaseRenderPass ()
 Constructor. More...
 

Protected Attributes

bool enabled = true
 Flag to indicate if render pass is enabled or not. More...
 

Detailed Description

template<class T>
class ignition::rendering::BaseRenderPass< T >

Base render pass that can be applied to a render target.

Constructor & Destructor Documentation

◆ BaseRenderPass()

BaseRenderPass
protected

Constructor.

◆ ~BaseRenderPass()

~BaseRenderPass
virtual

Destructor.

Member Function Documentation

◆ IsEnabled()

bool IsEnabled ( ) const
overridevirtual

Get whether or not the render pass is enabled.

Returns
True if the render pass is enabled, false otherwise.

Implements RenderPass.

◆ SetEnabled()

void SetEnabled ( bool  _enabled)
overridevirtual

Set to enable or disable the render pass.

Parameters
[in]_enabledTrue to enable the render pass, false to disable.

Implements RenderPass.

Member Data Documentation

◆ enabled

bool enabled = true
protected

Flag to indicate if render pass is enabled or not.


The documentation for this class was generated from the following file: