gz/rendering/base/BaseObject.hh
STL class.
#define IGN_COMMON_WARN_IGNORE__DLL_INTERFACE_MISSING
virtual void PreRender() override
Definition: gz/rendering/base/BaseObject.hh:31
BaseObject()
virtual void PostRender() override
virtual std::string Name() const override
virtual void Init()
virtual ~BaseObject()
Represents an object present in the scene graph. This includes sub-meshes, materials,...
Definition: gz/rendering/Object.hh:34
virtual unsigned int Id() const override
#define IGN_COMMON_WARN_RESUME__DLL_INTERFACE_MISSING
virtual void Load()
virtual void Destroy() override