Gazebo Rendering

API Reference

3.7.2
gz/rendering/ogre2/Ogre2RenderPass.hh
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2019 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 #ifndef GZ_RENDERING_OGRE2_OGRE2RENDERPASS_HH_
18 #define GZ_RENDERING_OGRE2_OGRE2RENDERPASS_HH_
19 
20 #include <string>
21 
23 #include "gz/rendering/ogre2/Export.hh"
26 
27 namespace ignition
28 {
29  namespace rendering
30  {
31  inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
32  //
33  /* \class Ogre2RenderPass Ogre2RenderPass.hh \
34  * ignition/rendering/ogre2/Ogre2RenderPass.hh
35  */
49  class IGNITION_RENDERING_OGRE2_VISIBLE Ogre2RenderPass :
50  public BaseRenderPass<Ogre2Object>
51  {
53  protected: Ogre2RenderPass();
54 
56  public: virtual ~Ogre2RenderPass();
57 
58  // Documentation inherited.
59  public: void Destroy() override;
60 
63  public: std::string OgreCompositorNodeDefinitionName() const;
64 
66  public: virtual void CreateRenderPass();
67 
70  };
71  }
72  }
73 }
74 #endif
STL class.
std::string ogreCompositorNodeDefName
Name of the ogre compositor node definition.
Definition: gz/rendering/ogre2/Ogre2RenderPass.hh:69
Ogre2 Implementation of a render pass.
Definition: gz/rendering/ogre2/Ogre2RenderPass.hh:49
Base render pass that can be applied to a render target.
Definition: gz/rendering/base/BaseRenderPass.hh:34