GpuRays Member List
This is the complete list of members for GpuRays, including all inherited members.
AddChild(NodePtr _child)=0 | Node | pure virtual |
AddRenderPass(const RenderPassPtr &_pass)=0 | Camera | pure virtual |
AngleMax() const =0 | GpuRays | pure virtual |
AngleMin() const =0 | GpuRays | pure virtual |
AntiAliasing() const =0 | Camera | pure virtual |
AspectRatio() const =0 | Camera | pure virtual |
Capture(Image &_image)=0 | Camera | pure virtual |
Channels() const =0 | GpuRays | pure virtual |
ChildById(unsigned int _id) const =0 | Node | pure virtual |
ChildByIndex(unsigned int _index) const =0 | Node | pure virtual |
ChildByName(const std::string &_name) const =0 | Node | pure virtual |
ChildCount() const =0 | Node | pure virtual |
Clamp() const =0 | GpuRays | pure virtual |
ConnectNewGpuRaysFrame(std::function< void(const float *_frame, unsigned int _width, unsigned int _height, unsigned int _depth, const std::string &)> _subscriber)=0 | GpuRays | pure virtual |
ConnectNewImageFrame(NewFrameListener _listener)=0 | Camera | pure virtual |
Copy(float *_data)=0 | GpuRays | pure virtual |
ignition::rendering::Camera::Copy(Image &_image) const =0 | Camera | pure virtual |
CreateImage() const =0 | Camera | pure virtual |
CreateRenderWindow()=0 | Camera | pure virtual |
Data() const =0 | GpuRays | pure virtual |
Destroy()=0 | Object | pure virtual |
FarClipPlane() const =0 | Camera | pure virtual |
FollowOffset() const =0 | Camera | pure virtual |
FollowPGain() const =0 | Camera | pure virtual |
FollowTarget() const =0 | Camera | pure virtual |
HasChild(ConstNodePtr _child) const =0 | Node | pure virtual |
HasChildId(unsigned int _id) const =0 | Node | pure virtual |
HasChildName(const std::string &_name) const =0 | Node | pure virtual |
HasParent() const =0 | Node | pure virtual |
HasUserData(const std::string &_key) const =0 | Node | pure virtual |
HFOV() const =0 | Camera | pure virtual |
HorizontalResolution() const =0 | GpuRays | pure virtual |
Id() const =0 | Object | pure virtual |
ImageFormat() const =0 | Camera | pure virtual |
ImageHeight() const =0 | Camera | pure virtual |
ImageMemorySize() const =0 | Camera | pure virtual |
ImageWidth() const =0 | Camera | pure virtual |
InheritScale() const =0 | Node | pure virtual |
InitialLocalPose() const =0 | Node | pure virtual |
IsHorizontal() const =0 | GpuRays | pure virtual |
LocalPose() const =0 | Node | pure virtual |
LocalPosition() const =0 | Node | pure virtual |
LocalRotation() const =0 | Node | pure virtual |
LocalScale() const =0 | Node | pure virtual |
Name() const =0 | Object | pure virtual |
NearClipPlane() const =0 | Camera | pure virtual |
NewFrameListener typedef | GpuRays | |
Origin() const =0 | Node | pure virtual |
Parent() const =0 | Node | pure virtual |
PostRender()=0 | Camera | pure virtual |
PreRender()=0 | Object | pure virtual |
Project(const math::Vector3d &_pt) const =0 | Camera | pure virtual |
ProjectionMatrix() const =0 | Camera | pure virtual |
ProjectionType() const =0 | Camera | pure virtual |
RangeCount() const =0 | GpuRays | pure virtual |
RangeCountRatio() const =0 | GpuRays | pure virtual |
RayCount() const =0 | GpuRays | pure virtual |
RayCountRatio() const =0 | GpuRays | pure virtual |
RemoveChild(NodePtr _child)=0 | Node | pure virtual |
RemoveChildById(unsigned int _id)=0 | Node | pure virtual |
RemoveChildByIndex(unsigned int _index)=0 | Node | pure virtual |
RemoveChildByName(const std::string &_name)=0 | Node | pure virtual |
RemoveChildren()=0 | Node | pure virtual |
RemoveParent()=0 | Node | pure virtual |
RemoveRenderPass(const RenderPassPtr &_pass)=0 | Camera | pure virtual |
Render()=0 | Camera | pure virtual |
RenderPassByIndex(unsigned int _index) const =0 | Camera | pure virtual |
RenderPassCount() const =0 | Camera | pure virtual |
RenderTextureGLId() const =0 | Camera | pure virtual |
SaveFrame(const std::string &_name)=0 | Camera | pure virtual |
Scale(double _scale)=0 | Node | pure virtual |
Scale(double _x, double _y, double _z)=0 | Node | pure virtual |
Scale(const math::Vector3d &_scale)=0 | Node | pure virtual |
Scene() const =0 | Object | pure virtual |
SetAngleMax(double _angle)=0 | GpuRays | pure virtual |
SetAngleMin(double _angle)=0 | GpuRays | pure virtual |
SetAntiAliasing(const unsigned int _aa)=0 | Camera | pure virtual |
SetAspectRatio(const double _ratio)=0 | Camera | pure virtual |
SetClamp(const bool _clamp)=0 | GpuRays | pure virtual |
SetFarClipPlane(const double _far)=0 | Camera | pure virtual |
SetFollowOffset(const math::Vector3d &_offset)=0 | Camera | pure virtual |
SetFollowPGain(const double _pGain)=0 | Camera | pure virtual |
SetFollowTarget(const NodePtr &_target, const math::Vector3d &_offset=math::Vector3d::Zero, const bool _worldFrame=false)=0 | Camera | pure virtual |
SetHFOV(const math::Angle &_hfov)=0 | Camera | pure virtual |
SetHorizontalResolution(double _resolution)=0 | GpuRays | pure virtual |
SetImageFormat(PixelFormat _format)=0 | Camera | pure virtual |
SetImageHeight(unsigned int _height)=0 | Camera | pure virtual |
SetImageWidth(unsigned int _width)=0 | Camera | pure virtual |
SetInheritScale(bool _inherit)=0 | Node | pure virtual |
SetIsHorizontal(const bool _horizontal)=0 | GpuRays | pure virtual |
SetLocalPose(const math::Pose3d &_pose)=0 | Node | pure virtual |
SetLocalPosition(double _x, double _y, double _z)=0 | Node | pure virtual |
SetLocalPosition(const math::Vector3d &_position)=0 | Node | pure virtual |
SetLocalRotation(double _r, double _p, double _y)=0 | Node | pure virtual |
SetLocalRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual |
SetLocalRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual |
SetLocalScale(double _scale)=0 | Node | pure virtual |
SetLocalScale(double _x, double _y, double _z)=0 | Node | pure virtual |
SetLocalScale(const math::Vector3d &_scale)=0 | Node | pure virtual |
SetMaterial(const MaterialPtr &_material)=0 | Camera | pure virtual |
SetNearClipPlane(const double _near)=0 | Camera | pure virtual |
SetOrigin(double _x, double _y, double _z)=0 | Node | pure virtual |
SetOrigin(const math::Vector3d &_origin)=0 | Node | pure virtual |
SetProjectionMatrix(const math::Matrix4d &_matrix)=0 | Camera | pure virtual |
SetProjectionType(CameraProjectionType _type)=0 | Camera | pure virtual |
SetRayCount(int _samples)=0 | GpuRays | pure virtual |
SetRayCountRatio(const double _rayCountRatio)=0 | GpuRays | pure virtual |
SetShadowsDirty()=0 | Camera | pure virtual |
SetTrackOffset(const math::Vector3d &_offset)=0 | Camera | pure virtual |
SetTrackPGain(const double _pGain)=0 | Camera | pure virtual |
SetTrackTarget(const NodePtr &_target, const math::Vector3d &_offset=math::Vector3d::Zero, const bool _worldFrame=false)=0 | Camera | pure virtual |
SetUserData(const std::string &_key, Variant _value)=0 | Node | pure virtual |
SetVerticalAngleMax(const double _angle)=0 | GpuRays | pure virtual |
SetVerticalAngleMin(const double _angle)=0 | GpuRays | pure virtual |
SetVerticalRayCount(int _samples)=0 | GpuRays | pure virtual |
SetVerticalResolution(double _resolution)=0 | GpuRays | pure virtual |
SetVisibilityMask(uint32_t _mask)=0 | Sensor | pure virtual |
SetWorldPose(const math::Pose3d &_pose)=0 | Node | pure virtual |
SetWorldPosition(double _x, double _y, double _z)=0 | Node | pure virtual |
SetWorldPosition(const math::Vector3d &_position)=0 | Node | pure virtual |
SetWorldRotation(double _r, double _p, double _y)=0 | Node | pure virtual |
SetWorldRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual |
SetWorldRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual |
SetWorldScale(double _scale)=0 | Node | pure virtual |
SetWorldScale(double _x, double _y, double _z)=0 | Node | pure virtual |
SetWorldScale(const math::Vector3d &_scale)=0 | Node | pure virtual |
TrackOffset() const =0 | Camera | pure virtual |
TrackPGain() const =0 | Camera | pure virtual |
TrackTarget() const =0 | Camera | pure virtual |
Update()=0 | Camera | pure virtual |
UserData(const std::string &_key) const =0 | Node | pure virtual |
VerticalAngleMax() const =0 | GpuRays | pure virtual |
VerticalAngleMin() const =0 | GpuRays | pure virtual |
VerticalRangeCount() const =0 | GpuRays | pure virtual |
VerticalRayCount() const =0 | GpuRays | pure virtual |
VerticalResolution() const =0 | GpuRays | pure virtual |
VFOV() const =0 | GpuRays | pure virtual |
ViewMatrix() const =0 | Camera | pure virtual |
VisibilityMask() const =0 | Sensor | pure virtual |
VisualAt(const gz::math::Vector2i &_mousePos)=0 | Camera | pure virtual |
WorldPose() const =0 | Node | pure virtual |
WorldPosition() const =0 | Node | pure virtual |
WorldRotation() const =0 | Node | pure virtual |
WorldScale() const =0 | Node | pure virtual |
WorldToLocal(const math::Pose3d &_pose) const =0 | Node | pure virtual |
~Camera() | Camera | inlinevirtual |
~GpuRays() | GpuRays | inlinevirtual |
~Node() | Node | inlinevirtual |
~Object() | Object | inlinevirtual |
~Sensor() | Sensor | inlinevirtual |