Mesh Member List
This is the complete list of members for Mesh, including all inherited members.
Clone() const =0 | Geometry | pure virtual |
Descriptor() const =0 | Mesh | pure virtual |
Destroy()=0 | Object | pure virtual |
HasParent() const =0 | Geometry | pure virtual |
HasSkeleton() const =0 | Mesh | pure virtual |
HasSubMesh(ConstSubMeshPtr _subMesh) const =0 | Mesh | pure virtual |
HasSubMeshName(const std::string &_name) const =0 | Mesh | pure virtual |
Id() const =0 | Object | pure virtual |
Material() const =0 | Geometry | pure virtual |
Name() const =0 | Object | pure virtual |
Parent() const =0 | Geometry | pure virtual |
PostRender()=0 | Object | pure virtual |
PreRender()=0 | Object | pure virtual |
RemoveParent()=0 | Geometry | pure virtual |
Scene() const =0 | Object | pure virtual |
SetDescriptor(const MeshDescriptor &_desc)=0 | Mesh | pure virtual |
SetMaterial(const std::string &_name, bool _unique=true)=0 | Geometry | pure virtual |
SetMaterial(MaterialPtr _material, bool _unique=true)=0 | Geometry | pure virtual |
SetSkeletonAnimationEnabled(const std::string &_name, bool _enabled, bool _loop=true, float _weight=1.0)=0 | Mesh | pure virtual |
SetSkeletonLocalTransforms(const std::map< std::string, math::Matrix4d > &_tfs)=0 | Mesh | pure virtual |
SetSkeletonWeights(const std::unordered_map< std::string, float > &_weights)=0 | Mesh | pure virtual |
SkeletonAnimationEnabled(const std::string &_name) const =0 | Mesh | pure virtual |
SkeletonLocalTransforms() const =0 | Mesh | pure virtual |
SkeletonWeights() const =0 | Mesh | pure virtual |
SubMeshByIndex(unsigned int _index) const =0 | Mesh | pure virtual |
SubMeshByName(const std::string &_name) const =0 | Mesh | pure virtual |
SubMeshCount() const =0 | Mesh | pure virtual |
UpdateSkeletonAnimation(std::chrono::steady_clock::duration _time)=0 | Mesh | pure virtual |
~Geometry() | Geometry | inlinevirtual |
~Mesh() | Mesh | inlinevirtual |
~Object() | Object | inlinevirtual |