Gazebo Rendering

API Reference

6.6.3
Mesh Class Referenceabstract

Represents a collection of mesh geometries. More...

#include <ignition/rendering/Mesh>

Public Member Functions

virtual ~Mesh ()
 Destructor. More...
 
virtual const MeshDescriptorDescriptor () const =0
 Get the mesh's mesh descriptor. More...
 
virtual bool HasSkeleton () const =0
 Check whether the mesh has skeleton. More...
 
virtual bool HasSubMesh (ConstSubMeshPtr _subMesh) const =0
 Determine if has given sub-mesh. More...
 
virtual bool HasSubMeshName (const std::string &_name) const =0
 Determine if has sub-mesh with given name. More...
 
virtual void SetDescriptor (const MeshDescriptor &_desc)=0
 Set the mesh's mesh descriptor. More...
 
virtual void SetSkeletonAnimationEnabled (const std::string &_name, bool _enabled, bool _loop=true, float _weight=1.0)=0
 Set whether a skeleton animation should be enabled or not. More...
 
virtual void SetSkeletonLocalTransforms (const std::map< std::string, math::Matrix4d > &_tfs)=0
 Set transforms for the skeleton. More...
 
virtual void SetSkeletonWeights (const std::unordered_map< std::string, float > &_weights)=0
 Set skeleton node weight. More...
 
virtual bool SkeletonAnimationEnabled (const std::string &_name) const =0
 Get whether a skeleton animation is enabled or not. More...
 
virtual std::map< std::string, math::Matrix4dSkeletonLocalTransforms () const =0
 Get the skeleton local transforms. More...
 
virtual std::unordered_map< std::string, float > SkeletonWeights () const =0
 Get skeleton node weight. More...
 
virtual SubMeshPtr SubMeshByIndex (unsigned int _index) const =0
 Get sub-mesh at given index. More...
 
virtual SubMeshPtr SubMeshByName (const std::string &_name) const =0
 Get sub-mesh with given name. More...
 
virtual unsigned int SubMeshCount () const =0
 Get the sub-mesh count. More...
 
virtual void UpdateSkeletonAnimation (std::chrono::steady_clock::duration _time)=0
 Play the active skeleton animation to the specified time. More...
 
- Public Member Functions inherited from Geometry
virtual ~Geometry ()
 Deconstructor. More...
 
virtual GeometryPtr Clone () const =0
 Clone the geometry. More...
 
virtual bool HasParent () const =0
 Determine if this Geometry is attached to a Visual. More...
 
virtual MaterialPtr Material () const =0
 Get the material of this geometry. More...
 
virtual VisualPtr Parent () const =0
 Get the parent Visual. More...
 
virtual void RemoveParent ()=0
 Detach this Geometry from its parent Visual. If this Geometry does not have a parent, no work will be done. More...
 
virtual void SetMaterial (const std::string &_name, bool _unique=true)=0
 Set the materials of this Geometry. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done. More...
 
virtual void SetMaterial (MaterialPtr _material, bool _unique=true)=0
 Set the materials of this Geometry. More...
 
- Public Member Functions inherited from Object
virtual ~Object ()
 Destructor. More...
 
virtual void Destroy ()=0
 Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More...
 
virtual unsigned int Id () const =0
 Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual std::string Name () const =0
 Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual void PostRender ()=0
 Post process this object and any of its children after rendering. More...
 
virtual void PreRender ()=0
 Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
 
virtual ScenePtr Scene () const =0
 Get the Scene that created this object. More...
 

Detailed Description

Represents a collection of mesh geometries.

Constructor & Destructor Documentation

◆ ~Mesh()

virtual ~Mesh ( )
inlinevirtual

Destructor.

Member Function Documentation

◆ Descriptor()

virtual const MeshDescriptor& Descriptor ( ) const
pure virtual

Get the mesh's mesh descriptor.

Returns
The mesh's mesh descriptor

Implemented in BaseMesh< T >.

◆ HasSkeleton()

virtual bool HasSkeleton ( ) const
pure virtual

Check whether the mesh has skeleton.

Returns
True if the mesh has skeleton

Implemented in Ogre2Mesh, OgreMesh, and BaseMesh< T >.

◆ HasSubMesh()

virtual bool HasSubMesh ( ConstSubMeshPtr  _subMesh) const
pure virtual

Determine if has given sub-mesh.

Parameters
[in]_subMeshSub-mesh in question
Returns
True if has given sub-mesh

Implemented in BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.

◆ HasSubMeshName()

virtual bool HasSubMeshName ( const std::string _name) const
pure virtual

Determine if has sub-mesh with given name.

Parameters
[in]_nameName of sub-mesh in question
Returns
True if has sub-mesh with given name

Implemented in BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.

◆ SetDescriptor()

virtual void SetDescriptor ( const MeshDescriptor _desc)
pure virtual

Set the mesh's mesh descriptor.

Returns
The mesh's mesh descriptor

Implemented in BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.

◆ SetSkeletonAnimationEnabled()

virtual void SetSkeletonAnimationEnabled ( const std::string _name,
bool  _enabled,
bool  _loop = true,
float  _weight = 1.0 
)
pure virtual

Set whether a skeleton animation should be enabled or not.

Parameters
[in]_nameName of animation
[in]_enabledTrue to enable animation, false to disable
[in]_loopTrue to loop animation
[in]_weightWeight of animation

Implemented in Ogre2Mesh, OgreMesh, BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.

◆ SetSkeletonLocalTransforms()

virtual void SetSkeletonLocalTransforms ( const std::map< std::string, math::Matrix4d > &  _tfs)
pure virtual

Set transforms for the skeleton.

Parameters
[in]_tfsMap of skeleton local transformations
  • Map holding:
    • Skeleton node names
    • Local transformations of the skeleton nodes
Returns
True if all the transformations are set to the skeleton

Implemented in Ogre2Mesh, OgreMesh, BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.

◆ SetSkeletonWeights()

virtual void SetSkeletonWeights ( const std::unordered_map< std::string, float > &  _weights)
pure virtual

Set skeleton node weight.

Parameters
[in]_weightsMap of skeleton node's name to its weight
  • Map holding:
    • Skeleton node names
    • Weight the skeleton nodes

Implemented in Ogre2Mesh, OgreMesh, BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.

◆ SkeletonAnimationEnabled()

virtual bool SkeletonAnimationEnabled ( const std::string _name) const
pure virtual

Get whether a skeleton animation is enabled or not.

Parameters
[in]_nameName of animation
Returns
True is the skeleton animation is enabled, false otherwise

Implemented in Ogre2Mesh, OgreMesh, BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.

◆ SkeletonLocalTransforms()

virtual std::map<std::string, math::Matrix4d> SkeletonLocalTransforms ( ) const
pure virtual

Get the skeleton local transforms.

Returns
Map of skeleton local transformations
  • Map holding:
    • Skeleton node names
    • Local transformations of the skeleton nodes

Implemented in Ogre2Mesh, OgreMesh, and BaseMesh< T >.

◆ SkeletonWeights()

virtual std::unordered_map<std::string, float> SkeletonWeights ( ) const
pure virtual

Get skeleton node weight.

Returns
Map of skeleton node name to its weight
  • Map holding:
    • Skeleton node names
    • Weight the skeleton nodes

Implemented in Ogre2Mesh, OgreMesh, and BaseMesh< T >.

◆ SubMeshByIndex()

virtual SubMeshPtr SubMeshByIndex ( unsigned int  _index) const
pure virtual

Get sub-mesh at given index.

Parameters
[in]_indexIndex of sub-mesh
Returns
The sub-mesh at the given index

Implemented in BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.

◆ SubMeshByName()

virtual SubMeshPtr SubMeshByName ( const std::string _name) const
pure virtual

Get sub-mesh with given name.

Parameters
[in]_nameName of sub-mesh
Returns
The sub-mesh with the given name

Implemented in BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.

◆ SubMeshCount()

virtual unsigned int SubMeshCount ( ) const
pure virtual

Get the sub-mesh count.

Returns
The sub-mesh count

Implemented in BaseMesh< T >.

◆ UpdateSkeletonAnimation()

virtual void UpdateSkeletonAnimation ( std::chrono::steady_clock::duration  _time)
pure virtual

Play the active skeleton animation to the specified time.

Parameters
[in]_timeTime to set the skeleton animation to

Implemented in Ogre2Mesh, OgreMesh, BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.


The documentation for this class was generated from the following file: