gz/rendering/LightVisual.hh
virtual void SetType(LightVisualType _type)=0
set type of the light
virtual void SetInnerAngle(double _innerAngle)=0
Set inner angle for spot lights.
Represents a light visual.
Definition: gz/rendering/LightVisual.hh:49
virtual void SetOuterAngle(double _outerAngle)=0
Set outer angle for spot lights.
Represents a visual node in a scene graph. A Visual is the only node that can have Geometry and other...
Definition: gz/rendering/Visual.hh:33
LightVisualType
Enum for LightVisual types.
Definition: gz/rendering/LightVisual.hh:32
@ LVT_DIRECTIONAL
Directional light.
Definition: gz/rendering/LightVisual.hh:41
virtual ~LightVisual()
Descructor.
Definition: gz/rendering/LightVisual.hh:53