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17 #ifndef GZ_RENDERING_SENSOR_HH_
18 #define GZ_RENDERING_SENSOR_HH_
20 #include "gz/rendering/config.hh"
27 inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
32 class IGNITION_RENDERING_VISIBLE
Sensor :
40 public:
virtual void SetVisibilityMask(uint32_t _mask) = 0;
44 public:
virtual uint32_t VisibilityMask()
const = 0;
Represents a single posable node in the scene graph.
Definition: gz/rendering/Node.hh:51
Represents a scene sensor. The most obvious example is a camera, but it can be anything that generate...
Definition: gz/rendering/Sensor.hh:32
virtual ~Sensor()
Sensor.
Definition: gz/rendering/Sensor.hh:36
virtual uint32_t VisibilityMask() const =0
Get visibility mask.
virtual void SetVisibilityMask(uint32_t _mask)=0
Set visibility mask.