Gazebo Rendering

API Reference

6.6.3
gz/rendering/Sensor.hh
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1 /*
2  * Copyright (C) 2015 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 #ifndef GZ_RENDERING_SENSOR_HH_
18 #define GZ_RENDERING_SENSOR_HH_
19 
20 #include "gz/rendering/config.hh"
21 #include "gz/rendering/Node.hh"
22 
23 namespace ignition
24 {
25  namespace rendering
26  {
27  inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
28  //
32  class IGNITION_RENDERING_VISIBLE Sensor :
33  public virtual Node
34  {
36  public: virtual ~Sensor() { }
37 
40  public: virtual void SetVisibilityMask(uint32_t _mask) = 0;
41 
44  public: virtual uint32_t VisibilityMask() const = 0;
45  };
46  }
47  }
48 }
49 #endif
Represents a single posable node in the scene graph.
Definition: gz/rendering/Node.hh:51
Represents a scene sensor. The most obvious example is a camera, but it can be anything that generate...
Definition: gz/rendering/Sensor.hh:32
virtual ~Sensor()
Sensor.
Definition: gz/rendering/Sensor.hh:36
virtual uint32_t VisibilityMask() const =0
Get visibility mask.
virtual void SetVisibilityMask(uint32_t _mask)=0
Set visibility mask.