gz/rendering/base/BaseDepthCamera.hh
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Definition: gz/rendering/base/BaseCamera.hh:47
Definition: gz/rendering/base/BaseDepthCamera.hh:37
virtual gz::common::ConnectionPtr ConnectNewRGBPointCloud(std::function< void(const float *, unsigned int, unsigned int, unsigned int, const std::string &)> _subscriber)
Definition: gz/rendering/base/BaseDepthCamera.hh:91
virtual const float * DepthData() const
All things needed to get back z buffer for depth data.
Definition: gz/rendering/base/BaseDepthCamera.hh:75
virtual void CreateDepthTexture()
Create a texture which will hold the depth data.
Definition: gz/rendering/base/BaseDepthCamera.hh:69
BaseDepthCamera()
Definition: gz/rendering/base/BaseDepthCamera.hh:57
virtual ~BaseDepthCamera()
Definition: gz/rendering/base/BaseDepthCamera.hh:63
virtual gz::common::ConnectionPtr ConnectNewDepthFrame(std::function< void(const float *, unsigned int, unsigned int, unsigned int, const std::string &)> _subscriber)
Connect to the new depth image signal.
Definition: gz/rendering/base/BaseDepthCamera.hh:82
Definition: gz/rendering/DepthCamera.hh:36