gz/rendering/ogre2/Ogre2RayQuery.hh
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A Ray Query class used for computing ray object intersections.
Definition: gz/rendering/base/BaseRayQuery.hh:39
A Ray Query class used for computing ray object intersections.
Definition: gz/rendering/ogre2/Ogre2RayQuery.hh:40
virtual RayQueryResult ClosestPoint()
Compute intersections.
virtual void SetFromCamera(const CameraPtr &_camera, const math::Vector2d &_coord)
Create the ray query from camera.
Ogre2.x implementation of the scene class.
Definition: gz/rendering/ogre2/Ogre2Scene.hh:59
A class that stores ray query intersection results.
Definition: gz/rendering/RayQuery.hh:36