Gazebo Rendering

API Reference

6.6.3
gz/rendering/ogre2/Ogre2RayQuery.hh
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17 #ifndef GZ_RENDERING_OGRE2_OGRE2RAYQUERY_HH_
18 #define GZ_RENDERING_OGRE2_OGRE2RAYQUERY_HH_
19 
20 #include <memory>
21 
25 
26 namespace ignition
27 {
28  namespace rendering
29  {
30  inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
31  //
32  // forward declaration
33  class Ogre2RayQueryPrivate;
34 
38  class IGNITION_RENDERING_OGRE2_VISIBLE Ogre2RayQuery :
39  public BaseRayQuery<Ogre2Object>
40  {
42  protected: Ogre2RayQuery();
43 
45  public: virtual ~Ogre2RayQuery();
46 
47  // Documentation inherited
48  public: virtual void SetFromCamera(const CameraPtr &_camera,
49  const math::Vector2d &_coord);
50 
51  // Documentation inherited
52  public: virtual RayQueryResult ClosestPoint();
53 
56  private: RayQueryResult ClosestPointBySelectionBuffer();
57 
60  private: RayQueryResult ClosestPointByIntersection();
61 
64 
66  private: friend class Ogre2Scene;
67  };
68  }
69  }
70 }
71 #endif
A Ray Query class used for computing ray object intersections.
Definition: gz/rendering/base/BaseRayQuery.hh:36
STL class.
A Ray Query class used for computing ray object intersections.
Definition: gz/rendering/ogre2/Ogre2RayQuery.hh:38
Ogre2.x implementation of the scene class.
Definition: gz/rendering/ogre2/Ogre2Scene.hh:57
A class that stores ray query intersection results.
Definition: gz/rendering/RayQuery.hh:35