OgreDynamicLines Class Reference
Class for drawing lines that can change. More...
#include <OgreDynamicLines.hh>
Public Member Functions | |
OgreDynamicLines (MarkerType _opType=MT_LINE_STRIP) | |
Constructor. More... | |
virtual | ~OgreDynamicLines () |
Destructor. More... | |
void | AddPoint (const double _x, const double _y, const double _z, const gz::math::Color &_color=gz::math::Color::White) |
Add a point to the point list. More... | |
void | AddPoint (const gz::math::Vector3d &_pt, const gz::math::Color &_color=gz::math::Color::White) |
Add a point to the point list. More... | |
void | Clear () |
Remove all points from the point list. More... | |
gz::math::Vector3d | Point (unsigned int _index) const |
Return the location of an existing point in the point list. More... | |
unsigned int | PointCount () const |
Return the total number of points in the point list. More... | |
void | SetColor (unsigned int _index, const gz::math::Color &_color) |
Change the color of an existing point in the point list. More... | |
void | SetPoint (unsigned int _index, const gz::math::Vector3d &_value) |
Change the location of an existing point in the point list. More... | |
void | Update () |
Call this to update the hardware buffer after making changes. More... | |
Public Member Functions inherited from OgreDynamicRenderable | |
OgreDynamicRenderable () | |
Constructor. More... | |
virtual | ~OgreDynamicRenderable () |
Virtual destructor. More... | |
virtual Ogre::Real | getBoundingRadius () const |
Implementation of Ogre::SimpleRenderable. More... | |
virtual Ogre::Real | getSquaredViewDepth (const Ogre::Camera *_cam) const |
Implementation of Ogre::SimpleRenderable. More... | |
void | Init (MarkerType _opType, bool _useIndices=false) |
Initializes the dynamic renderable. More... | |
MarkerType | OperationType () const |
Get the render operation type. More... | |
void | SetOperationType (MarkerType _opType) |
Set the render operation type. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from OgreDynamicRenderable | |
void | PrepareHardwareBuffers (size_t _vertexCount, size_t _indexCount) |
Prepares the hardware buffers for the requested vertex and index counts. More... | |
Protected Attributes inherited from OgreDynamicRenderable | |
size_t | indexBufferCapacity = 0 |
Maximum capacity of the currently allocated index buffer. More... | |
size_t | vertexBufferCapacity = 0 |
Maximum capacity of the currently allocated vertex buffer. More... | |
Detailed Description
Class for drawing lines that can change.
Constructor & Destructor Documentation
◆ OgreDynamicLines()
|
explicit |
Constructor.
- Parameters
-
[in] _opType The type of Line
◆ ~OgreDynamicLines()
|
virtual |
Destructor.
Member Function Documentation
◆ AddPoint() [1/2]
void AddPoint | ( | const double | _x, |
const double | _y, | ||
const double | _z, | ||
const gz::math::Color & | _color = gz::math::Color::White |
||
) |
Add a point to the point list.
- Parameters
-
[in] _x X position [in] _y Y position [in] _z Z position [in] _color gz::math::Color Point color
◆ AddPoint() [2/2]
void AddPoint | ( | const gz::math::Vector3d & | _pt, |
const gz::math::Color & | _color = gz::math::Color::White |
||
) |
Add a point to the point list.
- Parameters
-
[in] _pt gz::math::Vector3d point [in] _color gz::math::Color Point color
◆ Clear()
void Clear | ( | ) |
Remove all points from the point list.
◆ Point()
gz::math::Vector3d Point | ( | unsigned int | _index | ) | const |
Return the location of an existing point in the point list.
- Parameters
-
[in] _index Number of the point to return
- Returns
- gz::math::Vector3d value of the point. A vector of [gz::math::INF_D, gz::math::INF_D, gz::math::INF_D] is returned when then the _index is out of bounds. gz::math::INF_D==std::numeric_limits<double>::infinity()
◆ PointCount()
unsigned int PointCount | ( | ) | const |
Return the total number of points in the point list.
- Returns
- Number of points
◆ SetColor()
void SetColor | ( | unsigned int | _index, |
const gz::math::Color & | _color | ||
) |
Change the color of an existing point in the point list.
- Parameters
-
[in] _index Index of the point to set [in] _color gz::math::Color Pixelcolor color to set the point to
◆ SetPoint()
void SetPoint | ( | unsigned int | _index, |
const gz::math::Vector3d & | _value | ||
) |
Change the location of an existing point in the point list.
- Parameters
-
[in] _index Index of the point to set [in] _value gz::math::Vector3d value to set the point to
◆ Update()
void Update | ( | ) |
Call this to update the hardware buffer after making changes.
The documentation for this class was generated from the following file: