Gazebo Rendering

API Reference

8.2.1
BaseRenderPass.hh
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1 /*
2  * Copyright (C) 2019 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
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8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
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15  *
16  */
17 #ifndef GZ_RENDERING_BASE_BASERENDERPASS_HH_
18 #define GZ_RENDERING_BASE_BASERENDERPASS_HH_
19 
20 #include <string>
22 
23 namespace gz
24 {
25  namespace rendering
26  {
27  inline namespace GZ_RENDERING_VERSION_NAMESPACE {
28  //
29  /* \class BaseRenderPass BaseRenderPass.hh \
30  * gz/rendering/base/BaseRenderPass.hh
31  */
33  template <class T>
35  public virtual RenderPass,
36  public T
37  {
39  protected: BaseRenderPass();
40 
42  public: virtual ~BaseRenderPass();
43 
44  // Documentation inherited
45  public: virtual void SetEnabled(bool _enabled) override;
46 
47  // Documentation inherited
48  public: virtual bool IsEnabled() const override;
49 
50  // Documentation inherited
51  public: void PreRender(const CameraPtr &_camera) override;
52 
53  // Documentation inherited
54  public: void SetWideAngleCameraAfterStitching(bool _afterStitching)
55  override;
56 
57  // Documentation inherited
58  public: bool WideAngleCameraAfterStitching() const override;
59 
61  protected: bool enabled = true;
62 
65  protected: bool afterStitching = false;
66  };
67 
69  // BaseRenderPass
71  template <class T>
73  {
74  }
75 
77  template <class T>
79  {
80  }
81 
83  template <class T>
84  void BaseRenderPass<T>::SetEnabled(bool _enabled)
85  {
86  this->enabled = _enabled;
87  }
88 
90  template <class T>
92  {
93  return this->enabled;
94  }
95 
97  template <class T>
98  void BaseRenderPass<T>::PreRender(const CameraPtr &/*_camera*/)
99  {
100  T *thisT = this;
101  thisT->PreRender(); // NOT the same as doing T::PreRender
102  }
103 
105  template <class T>
107  bool _afterStitching)
108  {
109  this->afterStitching = _afterStitching;
110  }
111 
113  template <class T>
115  {
116  return this->afterStitching;
117  }
118  }
119  }
120 }
121 #endif