Gazebo Rendering
API Reference
8.2.1
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src
gz-rendering
include
gz
rendering
BoundingBoxCamera.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2021 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_RENDERING_BOUNDINGBOXCAMERA_HH_
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#define GZ_RENDERING_BOUNDINGBOXCAMERA_HH_
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#include <cstdint>
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#include <vector>
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#include <gz/common/Event.hh>
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#include <gz/math/Color.hh>
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#include <gz/math/Vector3.hh>
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#include "
gz/rendering/BoundingBox.hh
"
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#include "
gz/rendering/Camera.hh
"
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namespace
gz
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{
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namespace
rendering
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{
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inline
namespace
GZ_RENDERING_VERSION_NAMESPACE {
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//
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enum class
BoundingBoxType
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{
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BBT_FULLBOX2D
= 0,
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BBT_VISIBLEBOX2D
= 1,
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BBT_BOX3D
= 2
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};
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class
GZ_RENDERING_VISIBLE
BoundingBoxCamera
:
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public
virtual
Camera
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{
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public
:
virtual
~BoundingBoxCamera
();
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public
:
virtual
const
std::vector<BoundingBox>
&
BoundingBoxData
()
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const
= 0;
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public
:
virtual
gz::common::ConnectionPtr
ConnectNewBoundingBoxes
(
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std::function
<
void
(
const
std::vector<BoundingBox>
&)> _subscriber) = 0;
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public
:
virtual
void
SetBoundingBoxType
(
BoundingBoxType
_type) = 0;
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public
:
virtual
BoundingBoxType
Type
()
const
= 0;
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public
:
virtual
void
DrawBoundingBox
(
unsigned
char
*_data,
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const
math::Color
&_color,
const
BoundingBox
&_box)
const
= 0;
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};
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}
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}
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}
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#endif