17 #ifndef GZ_RENDERING_GLOBALILLUMINATIONCIVCT_HH_
18 #define GZ_RENDERING_GLOBALILLUMINATIONCIVCT_HH_
24 #include <gz/math/Vector3.hh>
30 inline namespace GZ_RENDERING_VERSION_NAMESPACE {
48 bool _correctAreaLightShadows) = 0;
229 bool _consistentCascadeSteps) = 0;
253 public:
virtual void Start(uint32_t _bounceCount,
bool _anisotropic) = 0;
259 uint32_t _bounceCount,
bool _anisotropic) = 0;