Gazebo Rendering
API Reference
8.2.1
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src
gz-rendering
include
gz
rendering
GpuRays.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2018 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_RENDERING_GPURAYS_HH_
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#define GZ_RENDERING_GPURAYS_HH_
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#include <string>
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#include <gz/common/Event.hh>
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#include "
gz/rendering/Image.hh
"
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#include "
gz/rendering/Sensor.hh
"
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#include "
gz/rendering/Scene.hh
"
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#include "
gz/rendering/Camera.hh
"
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namespace
gz
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{
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namespace
rendering
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{
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inline
namespace
GZ_RENDERING_VERSION_NAMESPACE {
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//
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class
GZ_RENDERING_VISIBLE
GpuRays
:
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public
virtual
Camera
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{
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public
:
typedef
std::function
<void(
const
void
*,
unsigned
int
,
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unsigned
int
,
unsigned
int
,
const
std::string
&)>
NewFrameListener
;
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public
:
virtual
~GpuRays
();
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public
:
virtual
const
float
*
Data
()
const
= 0;
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public
:
virtual
void
Copy
(
float
*_data) = 0;
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// false to leave data values as +/-inf when out of camera range
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public
:
virtual
void
SetClamp
(
const
bool
_clamp) = 0;
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// false if data values outside of camera range are returned as +/-inf
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public
:
virtual
bool
Clamp
()
const
= 0;
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public
:
virtual
common::ConnectionPtr
ConnectNewGpuRaysFrame
(
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std::function
<
void
(
const
float
*_frame,
unsigned
int
_width,
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unsigned
int
_height,
unsigned
int
_depth,
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const
std::string
&)> _subscriber) = 0;
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public
:
virtual
void
SetIsHorizontal
(
const
bool
_horizontal) = 0;
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public
:
virtual
bool
IsHorizontal
()
const
= 0;
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public
:
virtual
math::Angle
VFOV
()
const
= 0;
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public
:
virtual
double
RayCountRatio
()
const
= 0;
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public
:
virtual
double
RangeCountRatio
()
const
= 0;
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public
:
virtual
void
SetRayCountRatio
(
const
double
_rayCountRatio) = 0;
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// \return minimal horizontal angle value
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public
:
virtual
gz::math::Angle
AngleMin
()
const
= 0;
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public
:
virtual
void
SetAngleMin
(
double
_angle) = 0;
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// \return maximal horizontal angle value
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public
:
virtual
gz::math::Angle
AngleMax
()
const
= 0;
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public
:
virtual
void
SetAngleMax
(
double
_angle) = 0;
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// \return horizontal quantity of rays
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public
:
virtual
int
RayCount
()
const
= 0;
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public
:
virtual
void
SetRayCount
(
int
_samples) = 0;
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// \return horizontal range count
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public
:
virtual
int
RangeCount
()
const
= 0;
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// \return vertical quantity of rays
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public
:
virtual
int
VerticalRayCount
()
const
= 0;
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public
:
virtual
void
SetVerticalRayCount
(
int
_samples) = 0;
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// \return Vertical range count
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public
:
virtual
int
VerticalRangeCount
()
const
= 0;
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// \return minimal vertical angle value
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public
:
virtual
gz::math::Angle
VerticalAngleMin
()
const
= 0;
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public
:
virtual
void
SetVerticalAngleMin
(
const
double
_angle) = 0;
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// \return maximal vertical angle value
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public
:
virtual
gz::math::Angle
VerticalAngleMax
()
const
= 0;
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// \return minimal vertical angle value
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public
:
virtual
void
SetVerticalAngleMax
(
const
double
_angle) = 0;
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public
:
virtual
unsigned
int
Channels
()
const
= 0;
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public
:
virtual
void
SetHorizontalResolution
(
double
_resolution) = 0;
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public
:
virtual
double
HorizontalResolution
()
const
= 0;
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public
:
virtual
void
SetVerticalResolution
(
double
_resolution) = 0;
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public
:
virtual
double
VerticalResolution
()
const
= 0;
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};
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}
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}
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}
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#endif