Gazebo Rendering

API Reference

8.2.0
Ogre2RayQuery.hh
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1 /*
2  * Copyright (C) 2018 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
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10  * Unless required by applicable law or agreed to in writing, software
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13  * See the License for the specific language governing permissions and
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16  */
17 #ifndef GZ_RENDERING_OGRE2_OGRE2RAYQUERY_HH_
18 #define GZ_RENDERING_OGRE2_OGRE2RAYQUERY_HH_
19 
20 #include <memory>
21 
25 
26 namespace gz
27 {
28  namespace rendering
29  {
30  inline namespace GZ_RENDERING_VERSION_NAMESPACE {
31  //
32  // forward declaration
33  class Ogre2RayQueryPrivate;
34 
38  class GZ_RENDERING_OGRE2_VISIBLE Ogre2RayQuery :
39  public BaseRayQuery<Ogre2Object>
40  {
42  protected: Ogre2RayQuery();
43 
45  public: virtual ~Ogre2RayQuery() override;
46 
47  // Documentation inherited
48  public: virtual void SetFromCamera(const CameraPtr &_camera,
49  const math::Vector2d &_coord) override;
50 
51  // Documentation inherited
52  public: void SetFromCamera( const WideAngleCameraPtr &_camera,
53  uint32_t _faceIdx,
54  const math::Vector2d &_coord) override;
55 
56  // Documentation inherited
57  public: void SetPreferGpu(bool _preferGpu) override;
58 
59  // Documentation inherited
60  public: bool UsesGpu() const override;
61 
62  // Documentation inherited
63  public: virtual RayQueryResult ClosestPoint(
64  bool _forceSceneUpdate = true) override;
65 
68  private: RayQueryResult ClosestPointBySelectionBuffer();
69 
72  private: RayQueryResult ClosestPointByIntersection(
73  bool _forceSceneUpdate);
74 
77 
79  private: friend class Ogre2Scene;
80  };
81  }
82  }
83 }
84 #endif