Gazebo Rendering

API Reference

8.2.1
Utils.hh
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1 /*
2  * Copyright (C) 2019 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16 */
17 #ifndef GZ_RENDERING_UTILS_HH_
18 #define GZ_RENDERING_UTILS_HH_
19 
20 #include <vector>
21 #include <memory>
22 
23 #include <gz/math/Helpers.hh>
24 #include <gz/math/AxisAlignedBox.hh>
25 #include <gz/math/Vector2.hh>
26 #include <gz/math/Vector3.hh>
27 #include <gz/math/Pose3.hh>
28 
29 #include "gz/rendering/Camera.hh"
30 #include "gz/rendering/config.hh"
31 #include "gz/rendering/Export.hh"
33 #include "gz/rendering/RayQuery.hh"
34 #include "gz/rendering/Image.hh"
35 
36 
37 namespace gz
38 {
40  namespace rendering
41  {
42  // Inline bracket to help doxygen filtering.
43  inline namespace GZ_RENDERING_VERSION_NAMESPACE {
44  //
52  GZ_RENDERING_VISIBLE
54  const math::Vector2i &_screenPos,
55  const CameraPtr &_camera,
56  const RayQueryPtr &_rayQuery,
57  float _maxDistance = 10.0);
58 
67  GZ_RENDERING_VISIBLE
69  const math::Vector2i &_screenPos,
70  const CameraPtr &_camera,
71  const RayQueryPtr &_rayQuery,
72  RayQueryResult &_rayResult,
73  float _maxDistance = 10.0);
74 
82  GZ_RENDERING_VISIBLE
84  const math::Vector2i &_screenPos,
85  const CameraPtr &_camera,
86  const RayQueryPtr &_rayQuery,
87  const float _offset = 0.0);
88 
91  GZ_RENDERING_VISIBLE
93 
99  GZ_RENDERING_VISIBLE
101  const gz::math::AxisAlignedBox &_box,
102  const gz::math::Pose3d &_pose);
103 
113  GZ_RENDERING_VISIBLE
115  const gz::math::Matrix4d &_projectionMatrix,
116  double _width, double _height);
117 
122  GZ_RENDERING_VISIBLE
123  Image convertRGBToBayer(const Image &_image, PixelFormat _bayerFormat);
124 
128  GZ_RENDERING_VISIBLE
130  }
131  }
132 }
133 #endif