Gazebo Rendering

API Reference

8.3.0
Utils.hh
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1 /*
2  * Copyright (C) 2019 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16 */
17 #ifndef GZ_RENDERING_UTILS_HH_
18 #define GZ_RENDERING_UTILS_HH_
19 
20 #include <vector>
21 #include <memory>
22 
23 #include <gz/math/Helpers.hh>
24 #include <gz/math/AxisAlignedBox.hh>
25 #include <gz/math/Vector2.hh>
26 #include <gz/math/Vector3.hh>
27 #include <gz/math/Pose3.hh>
28 
29 #include "gz/rendering/Camera.hh"
30 #include "gz/rendering/config.hh"
31 #include "gz/rendering/Export.hh"
33 #include "gz/rendering/RayQuery.hh"
34 #include "gz/rendering/Image.hh"
36 
37 
38 namespace gz
39 {
41  namespace rendering
42  {
43  // Inline bracket to help doxygen filtering.
44  inline namespace GZ_RENDERING_VERSION_NAMESPACE {
45  //
53  GZ_RENDERING_VISIBLE
55  const math::Vector2i &_screenPos,
56  const CameraPtr &_camera,
57  const RayQueryPtr &_rayQuery,
58  float _maxDistance = 10.0);
59 
68  GZ_RENDERING_VISIBLE
70  const math::Vector2i &_screenPos,
71  const CameraPtr &_camera,
72  const RayQueryPtr &_rayQuery,
73  RayQueryResult &_rayResult,
74  float _maxDistance = 10.0);
75 
83  GZ_RENDERING_VISIBLE
85  const math::Vector2i &_screenPos,
86  const CameraPtr &_camera,
87  const RayQueryPtr &_rayQuery,
88  const float _offset = 0.0);
89 
92  GZ_RENDERING_VISIBLE
94 
100  GZ_RENDERING_VISIBLE
102  const gz::math::AxisAlignedBox &_box,
103  const gz::math::Pose3d &_pose);
104 
114  GZ_RENDERING_VISIBLE
116  const gz::math::Matrix4d &_projectionMatrix,
117  double _width, double _height);
118 
123  GZ_RENDERING_VISIBLE
124  Image convertRGBToBayer(const Image &_image, PixelFormat _bayerFormat);
125 
135  GZ_RENDERING_VISIBLE
136  bool convertRGBToBayer(const Image &_image, const PixelBuffer &_bayer);
137 
141  GZ_RENDERING_VISIBLE
143  }
144  }
145 }
146 #endif