Gazebo Rendering

API Reference

8.2.1
Heightmap Class Referenceabstract

A terrain defined by a heightfield. More...

#include <gz/rendering/Heightmap>

Public Member Functions

virtual const HeightmapDescriptorDescriptor ()=0
 Get the immutable heightmap descriptor. More...
 
- Public Member Functions inherited from Geometry
virtual ~Geometry ()
 Destructor. More...
 
virtual GeometryPtr Clone () const =0
 Clone the geometry. More...
 
virtual bool HasParent () const =0
 Determine if this Geometry is attached to a Visual. More...
 
virtual MaterialPtr Material () const =0
 Get the material of this geometry. More...
 
virtual VisualPtr Parent () const =0
 Get the parent Visual. More...
 
virtual void RemoveParent ()=0
 Detach this Geometry from its parent Visual. If this Geometry does not have a parent, no work will be done. More...
 
virtual void SetMaterial (const std::string &_name, bool _unique=true)=0
 Set the materials of this Geometry. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done. More...
 
virtual void SetMaterial (MaterialPtr _material, bool _unique=true)=0
 Set the materials of this Geometry. More...
 
- Public Member Functions inherited from Object
virtual ~Object ()
 Destructor. More...
 
virtual void Destroy ()=0
 Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More...
 
virtual unsigned int Id () const =0
 Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual std::string Name () const =0
 Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual void PostRender ()=0
 Post process this object and any of its children after rendering. More...
 
virtual void PreRender ()=0
 Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
 
virtual ScenePtr Scene () const =0
 Get the Scene that created this object. More...
 

Detailed Description

A terrain defined by a heightfield.

Member Function Documentation

◆ Descriptor()

virtual const HeightmapDescriptor& Descriptor ( )
pure virtual

Get the immutable heightmap descriptor.

Returns
Descriptor with heightmap information.

Implemented in BaseHeightmap< T >, BaseHeightmap< Ogre2Geometry >, and BaseHeightmap< OgreGeometry >.


The documentation for this class was generated from the following file: