Gazebo Rendering

API Reference

9.0.0~pre2
GpuRays.hh
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1/*
2 * Copyright (C) 2018 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef GZ_RENDERING_GPURAYS_HH_
18#define GZ_RENDERING_GPURAYS_HH_
19
20#include <string>
21
22#include <gz/common/Event.hh>
23
24#include "gz/rendering/Image.hh"
26#include "gz/rendering/Scene.hh"
28
29namespace gz
30{
31 namespace rendering
32 {
33 inline namespace GZ_RENDERING_VERSION_NAMESPACE {
34 //
37 class GZ_RENDERING_VISIBLE GpuRays :
38 public virtual Camera
39 {
41 public: typedef std::function<void(const void*, unsigned int,
42 unsigned int, unsigned int, const std::string&)> NewFrameListener;
43
45 public: virtual ~GpuRays();
46
49 public: virtual const float *Data() const = 0;
50
52 public: virtual void Copy(float *_data) = 0;
53
56 // false to leave data values as +/-inf when out of camera range
57 public: virtual void SetClamp(const bool _clamp) = 0;
58
61 // false if data values outside of camera range are returned as +/-inf
62 public: virtual bool Clamp() const = 0;
63
79 std::function<void(const float *_frame, unsigned int _width,
80 unsigned int _height, unsigned int _depth,
81 const std::string &)> _subscriber) = 0;
82
85 public: virtual void SetIsHorizontal(const bool _horizontal) = 0;
86
89 public: virtual bool IsHorizontal() const = 0;
90
93 public: virtual math::Angle VFOV() const = 0;
94
97 public: virtual double RayCountRatio() const = 0;
98
101 public: virtual double RangeCountRatio() const = 0;
102
105 public: virtual void SetRayCountRatio(const double _rayCountRatio) = 0;
106
108 // \return minimal horizontal angle value
109 public: virtual gz::math::Angle AngleMin() const = 0;
110
112 public: virtual void SetAngleMin(double _angle) = 0;
113
115 // \return maximal horizontal angle value
116 public: virtual gz::math::Angle AngleMax() const = 0;
117
119 public: virtual void SetAngleMax(double _angle) = 0;
120
122 // \return horizontal quantity of rays
123 public: virtual int RayCount() const = 0;
124
126 public: virtual void SetRayCount(int _samples) = 0;
127
129 // \return horizontal range count
130 public: virtual int RangeCount() const = 0;
131
133 // \return vertical quantity of rays
134 public: virtual int VerticalRayCount() const = 0;
135
137 public: virtual void SetVerticalRayCount(int _samples) = 0;
138
140 // \return Vertical range count
141 public: virtual int VerticalRangeCount() const = 0;
142
144 // \return minimal vertical angle value
145 public: virtual gz::math::Angle VerticalAngleMin() const = 0;
146
148 public: virtual void SetVerticalAngleMin(const double _angle) = 0;
149
151 // \return maximal vertical angle value
152 public: virtual gz::math::Angle VerticalAngleMax() const = 0;
153
155 // \return minimal vertical angle value
156 public: virtual void SetVerticalAngleMax(const double _angle) = 0;
157
160 public: virtual unsigned int Channels() const = 0;
161
169 public: virtual void SetHorizontalResolution(double _resolution) = 0;
170
176 public: virtual double HorizontalResolution() const = 0;
177
185 public: virtual void SetVerticalResolution(double _resolution) = 0;
186
192 public: virtual double VerticalResolution() const = 0;
193
194 // Disallow use of Camera::Copy by making it private.
195 // Use the overloaded Copy(float *) function instead.
196 private: using Camera::Copy;
197 };
198 }
199 }
200}
201#endif