Ogre2RenderTargetMaterial.hh File Reference
#include <vector>
#include "gz/rendering/config.hh"
#include "gz/rendering/ogre2/Export.hh"
#include <OgreCamera.h>
#include <OgreMaterialManager.h>
Go to the source code of this file.
Classes | |
class | Ogre2RenderTargetMaterial |
Causes all objects in a scene to be rendered with the same material when rendered by a given RenderTarget. More... | |
Namespaces | |
namespace | gz |
namespace | gz::rendering |
Rendering classes and function useful in robot applications. | |